All Videos, Tutorials or Websites that I used can be found in the "Tutorial links" page
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Saturn V Rocket launch
This scene is the Saturn V Rocket launching from the Kennedy space center in Florida USA. I made the rocket like how I made my Airplane which was to extruded a cylinder until it looked like a rocket but I didn't use the mirror Modifier because I didn't need it because I whas just extruding up, not on the sides. I then added cylinders to the bottom of the rockets so it looks like fire from the H and O2 mixture is creating fire and launching, then I made it glow (video linked In "tutorial links") to make less boring. The I added the smoke Wich was a bunch of ico spheres made to look like smoke and the water tower and launch tower that are present at Cape Kennedy. I then downloaded a sky image and placed it as the background in Renderd mode.
Donuts
These Donuts that I made here are part of a tutorial from Blender Guru (The 4.0 - 4.5.1 Series). The scene here is a plate of Donuts in a kitchen with a cactus and a pot of wooden utensils, I did not make the cactus or wooden utensils because I got it off of Blender Guru's Website (poliigon.com) with free 3D models & textures for a lot of render engines like Blender. I used the Cycles lighting Engine to make the lighting a little more realistic. (please note Cycles is a little to much for the Macs Video Card and will take a few minutes to look good because the Video cards are now made for this) I then rendered it and In my opinion it is one of my best projects (do be warned I did it in 4.2!)
Lego House
For this Lego house Scene I used Geometry Nodes to make a 1x1 lego brick then I could make it as high and wide as I wanted. Geometry nodes are like the coding blocks in Unreal Engine but this is blender so It takes what Info you've given it and generates was you want (Video linked in "Tutorial Links") I then finished the tutorial I was watching and started to make my own scene because the video only showed how to make the Lego Bricks. I copied an pasted the Geometry noeded object and used the little counter button (to make it wider like bigger pices) to make a nice scene. Then I added colors to the Legos and also made a transparent glass looking object so the house could have a little window.
Forest Scene
This forest scene was a fun little project. I used the terrain Generator and Sapling Generator (both Linked in the "Tutorial Links" Page) So I didn't have to model a detailed hill and dozens of detailed trees. I then scattered the trees around the snowy hill until I felt like there were enough trees. I then added Ico Spheres and used Subdivision Surface Modifier on them then deformed them in the Modeling Tab to look like different rocks. I then copied the terrain and raised a section to make it look like a path. I then used Cylinders to make it look like there were fallen trees.
Detailed Monkey
This detailed monkey was not a specific Project instead this was a little side project that I did when he Internet was out and not Working and the project I was working on had a video tutorial. I took the Monkey and went into viewport shading mode, then I went into edit mode and colored the monkey until it was colored all the way to my satisfaction. I then added the Subdivision Surface Modifier to make the Monkey look not so Low Poly and instead more of a High Poly look to it and making the Monkey look like it is a real thing.
Jello
This Jello render was a fun Project that I did on my own time because I had completed so many projects I needed something to do. I modeled the Jello using a Cylinder with 8 sides then I made the top smaller. then I Extruded all the sides the same length then I added the Subdivision Surface Modifier to smooth it out. I then made the Texture look like Jello but Sadly I made the Texture look good in Viewport Shading but what It looks like when it is in render but I didn't realize that the Color was all dark and it looked a little bad.