Custom mission pack in which the rules required to play games of Warhammer 40,000 set upon the seemingly deserted land of Noth’n Ere can be found.
This mission pack has been specifically designed for use in narrative plays Crusade games, allowing you to recreate crazy battles between two clans of orks of your choosing, mauling each other for a chance to control the ugliest, smelliest squig the greenskin brutes have ever seen.
Made with Figma, Blender
Developement time: 4 months
(Feb 2023 - May 2023)
Documentation
Mechanics design
Narrative design
UI/UX design
Asset modeling
I analyzed how Warhammer 40K ("WH 40K" for short) gameplay loop, mechanics and interactions worked, and also checked other WH 40K Crusade mission packs before starting pitching ideas.
To keep things simple, I've chosen to modify pre-existing mechanics via using objective markers, making them represent a common point of interest for both opposing players.
After developing the main mechanic, I created 3 different custom missions, with different battlefields and with slight alterations to the main objective.
I analyzed how Warhammer 40K ("WH 40K" for short) narrative context, as well as analizing the latest Ork Codex to gather more and specific information about the Ork race and culture.
As Orks are, aside from violent and simple minded, comical and chaotic in nature, I went for a more lighthearted approach for the narrative context of the mission pack, focusing on a saturday morning cartoon-esque plot, in which the conflict starts and ends quickly just to then going back to the status quo.
Instead of focusing on the entire structure, I approached modeling the terrains differently, by creating multiple small decorations that I would've then place on top of a generic wall. This was made to recreate a similar feel Orks give with their architecture, messy and unorganized.
The assets were also exported separately, giving the player a way to model their own Ork walls if they want.