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Jair de Almeida Cuomo - Game Dev
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Jair de Almeida Cuomo - Game Dev
  • Home page
  • Portfolio
    • Work Projects
      • Fortnite - Obby but on a Bike
      • Fortnite - Teamwork Puzzles
      • Fortnite - Virtual Circus RP
      • Fortnite - LEGO Red vs Blue
    • Personal Projects & Game Jams
      • Clockworlds
      • Slime Jump
      • AntonSneeze
      • Izakaya Rush
    • School Projects
      • Folding Fables
      • Abyss Clicker
      • Warhammer 40k - Squig Gamez
      • TIBS
  • Contact Me
  • More
    • Home page
    • Portfolio
      • Work Projects
        • Fortnite - Obby but on a Bike
        • Fortnite - Teamwork Puzzles
        • Fortnite - Virtual Circus RP
        • Fortnite - LEGO Red vs Blue
      • Personal Projects & Game Jams
        • Clockworlds
        • Slime Jump
        • AntonSneeze
        • Izakaya Rush
      • School Projects
        • Folding Fables
        • Abyss Clicker
        • Warhammer 40k - Squig Gamez
        • TIBS
    • Contact Me

PLAY HERE FOR FREE

Escape from the Tower of Slime!

Tower of Slime, the tallest tower in the world, so tall that no-one ever managed to reach the top, hosts a number of traps and creatures, especially slimes, hence the name.

You control a brave little slime, who managed to detach itself from the vastness of the Hive, a gargantuan mass of goo known for chasing down anything resembling food, trampling with zero-to-none hesitation.

The little slime doesn't know when the tower ends, but it's hopeful that, maybe, some day it will be able to see what's outside the gloomy tower. 

Project Info

Made with Unity

Made for Feldo's 1-Button Jam 2022

Developement time: 1 week
(Nov 2022)

Main Roles

Generalist Game Designer, Level Designer, 2D Artist

Documentation

Mechanics design

Difficulty Progression

Mechanics Design

I was responsible for the initial pitch of the game, including mechanics and gameplay loop.

The goal was to create a small game prototype that uses the concept of having only one button to its fullest.

An additional goal was to have the game be playable on WebGL and have touchscreen support, as the game fit really well as a phone game.

Jair de Almeida Cuomo - Game Designer
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