A little insight into how I modelled, sculpted optimised and used this prop!
This prop was made using Blender, Zbrush and Adobe Substance painter for a Prop Design class in my first year studying game art!
A small environment you can walk around in!
Ritual was made as a way to practice shaders and to learn working in Unity.
This project was made in my first year studying game art. All 3D assets were made by me! (except the big monstera plant which was made by my friend Frogdotpng!)
Some insight into how I designed, illustrated, modelled, sculpted and optimised a 3D character!
This character was inspired by The Legend of Zelda: Breath of the Wild and made as a school assignment nearing the end of my second year as a game art student.
Illustrations were made using Procreate and the entire 3D process was done in Blender.
Game coming soon to itch.io!
A sneak peak into the process of making art for Cure!
A little insight into how I designed and modelled modular buildings for my project Sculpting the Future!
Hi! You found me!
I'm an all round Game artist with a passion for creating fun and wholesome art!
My goal is working on cozy experiences, I love being involved in the whole process and making environments that tell a story.
Want to find out more about me?