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Btw, i will always choose physical games.

Never have any interest with digital download.

I don't like convenience like that, that's insulting me as a physical collector.

I want a complicated way to play games (by inserting cartridge or disc) rather than tapping an App icon.

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@RunGMhx Oh, having an 8gb download day one for half the game IS insulting. To the point where I don't buy those games. Not even on the eshop, because I would rather wait on the off chance that it releases complete further down the line. There are a lot of games to play and I'm not entertaining the ones that can't release a physical edition properly. Going digital is one increment closer to a full subscription service. And then what's next, we only play the games that Company A have cycled that month? Nah man, I want to keep my hobby on my terms and not give it to corporate for the sake of a minor convenience (no way it's 'way more') 

It's just so much hassle. Digital, I can just buy, download and play without even leaving my house. With Switch being the kind of platform it is, I can take all my games without having to take carts around. I can just jump into Mario Kart for a few laps, then into something else without switching carts.

@Cotillion

I know those practicals (half digital download games, a lot of patches, very pricey limited games by scalpers) are sucks. But, i will not give up.

I will try to get the games in physical even if i have to spend a lot of money to get one game (as long the price was not too insane).

I own two physical games for my switch, Breath of the wild which was bundled with my original switch and then Witcher 3 which was a gift from my partner.

I've never been much of a fan of physical media so I'm happy that the Switch gives me the option to almost completely forego any cartridges and just upgrade my SD card from time to time as the technology improves and the price points get lowered.

With that being said, I fully appreciate that some people really enjoy their physical collections and the joy that the art of collecting things can give them on top of the games themselves.

To be fair I'm not for digital, I would much rather be able to have full game on physical media like on PS2 or PS1. But we're not there and it feels more an more like an illusion of a choice, sure you get a physical copy but if you don't have access to internet you'll likely have an incomplete experience. So you either stay in what I would call in a hybrid format thinking you're physical or you reluctantly accept that the trend is very unlikely to reverse and therefore accept digital.

When the eShop goes down, if the switch is still alive, as battery are also temporary... I guess I'll find some way to get a digital version of the game running on it just like you could with ps1 or ps2 games nowadays.

But there are still some ridiculous statements from the "digital people." Like, yea, some AAA third-party games make you download a good chunk even with the cartridge, but every single first-party game and most indies are totally on the cartridge (before DLC). I don't know many people who bought a Switch to primarily do AAA third-party stuff, so chances are if you're collecting physical media, the majority of your games are still entirely on the cartridge. I own plenty of AAA third-party stuff, but I only have a handful of games that still required downloads.

The ability to sell physical media still trumps the convenience of digital, in my opinion. There is the somewhat slippery argument of always owning it, as well. I know it requires a bit of paranoia and extreme long-term thinking, but owning something physically is a an assurance that you will always be able to play it unless you would literally lose it or destroy it. Digital, although unlikely for lots of reasons, could become unplayable for various reasons down the road. Not likely, but possible.

That being said, I will go digital for Switch 2, mostly because I can see even Nintendo not putting the whole game on expensive cartridges, especially with the pandemic affecting manufacturing of pretty much everything for the next long while. Delivery times, costs, and everything physical will probably be affected for the next few years, and in that time digital will probably accelerate in its appeal even faster than the path it was already on.

Alisha Miranda is a digital media and technology specialist and freelance writer for hire. #alishainthebiz is a collection of personal essays, portfolio work and accolades from the past decade. Learn more.

The changes will also make the SAT more secure. With the current paper and pencil SAT, if one test form is compromised it can mean canceling administrations or canceling scores for a whole group of students. Going digital allows every student to receive a unique test form, so it will be practically impossible to share answers.

The SAT will be delivered digitally internationally beginning in 2023 and in the U.S. in 2024. The PSAT/NMSQT and PSAT 8/9 will be delivered digitally in 2023 with the PSAT 10 following in 2024. More information about the changes can be found at SAT.org/digital.


A Nintendo Account is required to purchase games through the Nintendo website. You do not need to have your Nintendo Switch console with you, but your Nintendo Account must have accessed Nintendo eShop on a Nintendo Switch console at least once before you can purchase digital games on the Nintendo website.

When transitioning to digital note-taking, you must identify your specific features. Do you need handwriting recognition, audio recording, or integration with other apps? Will you be collaborating with colleagues on your notes? Each note-taking app has its strengths and weaknesses. Choosing the right one, from the start, will ease your digital transformation, without slowing down your productivity.

The voice on the end of the line carries the verve of an excited oenophile describing a particularly tasty Petrus. Yet even this citadel of analogue resistance has been breached. Tarantino once said that the day the New Beverly betrayed 35mm film, he would burn the place down. He must have reconsidered: His theater now has a digital projector, too.

Whether the average audience member can tell the difference between movies made using analogue film and those made with digital technologies is debatable. The gap between the two has closed as digital has become more adept at mimicking the detail and feel of film. Yet the switch matters. It is changing the way movies are made and exhibited. And long from now, it promises to dictate what works survive.

Digital formats began to displace film in earnest more than a decade ago and the charge was led by George Lucas. In 2002, Star Wars: Episode II-Attack of the Clones became the first major movie to be shot entirely on digital video, even though, back then, it had to be transferred on to 35mm film for most cinemas to show it. The producers of Attack of the Clones estimate that they spent $16,000 on 220 hours of digital tape. If they had used the same amount of film, it would have cost them $1.8 million.

Yet the real opportunity to axe costs digitally comes long after the final scene is shot. To produce and ship a 35mm print to an American cinema costs about $1,500. Multiply that by, say, 5,000 prints for a big movie and it comes to $7.5 million. Digital formats can do the same job for 90 percent less.

By contrast, when it comes to digital, archivists are faced with two problems. The first is the perishability of the physical equipment. The second is that every 18 months or so, a new file format comes along to displace its predecessors and, as a result of this constant upgrade cycle, archivists face a kind of Sisyphean dilemma.

Moreover, digital scanning technologies have advanced hugely over the past five years, capturing far greater levels of detail from analogue negatives. At some point the Red Shoes project is likely to be repeated from scratch. That will be no small undertaking: digitizing one analogue negative costs up to $50,000.

It seems doubtful whet a layperson can tell the difference between the tones and textures rendered by the latest digital cameras and a 35mm camera. The smeary visuals of early digital cameras are a thing of the past. But industry insiders will add that the tools used on a set have an effect beyond the immediate aesthetic of the final movie.

The film projectionists of decades past had a busy and potentially perilous job. Their booths typically housed two projectors and every 20 minutes, when a reel finished, the projectionist would switch from one projector to the other. Every few hours, the carbon arc light rods that burned blindingly bright inside the projectors to illuminate the screen would have to be replaced. Film projectors, unlike their digital cousins, evolved to become durable, eminently fixable pieces of kit. Yet early nitrate films were highly flammable, capable of spontaneously combusting. They would burn even under water, providing their own oxygen supply.

All of that has been replaced, for the time being at least, by something called DCP, or Digital Cinema Package. It involves a hard drive, roughly the size of a paperback, which is couriered to the theater, where it is unpacked from its protective foam-lined case and slotted into a server that feeds a digital projector. For multiplexes showing new movies, the road map to DCP has been straightforward: The studios have been prepared to subsidize the switch, because it cuts their cost base so much. e24fc04721

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