Interview w/ Pedro Silva

Upon asking the OMORI music team permission to transcribe the soundtrack back in May of 2021, Pedro Silva, the primary composer, said I could ask them whatever questions I could think of and to show them what I was working on. I ended up asking a lot of questions and they gave me permission to post them here in an interview sort of format for all to enjoy. I think there's a lot of very interesting information to learn about the music and the game that hasn't been brought up before!

Since Pedro has transcribed the most music, I was able to send a lot (maybe too many) questions their way, but there are still a lot of things I would love to ask Jami Lynne and OMOCAT about the other songs and certain aspects of the game, respectively. If I end up having that opportunity, I will be sure to post it here!

Disclaimers: I will be slightly adjusting things to make it all easier to comprehend (I have only slightly touched any punctuation, formatting, anything like that). I first started asking Pedro questions throughout and after my first run of OMORI, and I highly recommend not reading the interview until you beat the game yourself. Links go either to YouTube, Bandcamp, or other safe locations.

Iron: I wanted to send you the audio of my transcription of Poems In The Fog to see what you think of it before I post it next week or so. Usually I have the original song playing in the back of my transcriptions, but I was happy with how this sounded without it in the back.

I'm maybe halfway through the game so I heard It Means Everything. and was wondering if it starts off like this or if it's actually a lot more simple. I think I'm hearing some things that make it more dynamic but I could be wrong so I'd love to hear more about this one!

Pedro: Oh gosh, yeah I apologize for how ridiculous the tempo automation on Poems is. I wanted to emulate the Save Room theme from Resident Evil 1 in terms of its off kilter unsteady tempo. The lowest low for tempo is 45 and the highest is 136, and nice job catching the time signature changes!

That's honestly really similar for It Means Everything and about as close as a transcription as I would think anyone could get. I wish I had any of the original files for it, it was a snippet of me playing electric guitar going into a bunch of pedals that I was playing with and made back when we started in 2014. We didn't know what to use it for so I just had it as a .wav lying around for years until 2019 when I added all the drums to it and pitched it for the Aubrey fight but by then had no memory of what I was even playing on guitar or any of the pedal settings and no MIDI data to reference back to.

I do remember there is the sort of modulated tremolo and filter sweeps and the distorted sort of almost Kick-drum like sounds are the guitar being pitched down and filtered and I do recall rather than any single notes it was just strumming full chords.

Iron: Thanks so much for telling me about IME! I think that’s a really interesting story and I will try to transcribe it using more chords when they sound right. I also loved Poems In The Fog for it’s tempo, so making that tempo chart was pretty fun. I just reached a part in the game where I think I need all the keyboard keys, and I gotta say none of the music has disappointed so far at all. (I am also terrified)

I’ve been kind of busy recently with work so I only have one last thing to show that I’m working on for now, but I’ll be chugging along on the rest whenever I have time.

One question I had that I forgot to ask is about the song names. Usually, words like “for” and “the” and other small ones aren’t capitalized in song names, but almost all the songs in the soundtrack have those words capitalized. Is there any reason for that, or is it a style thing? I was also wondering if the organ from Valour Against All Odds was from something like Final Fantasy IV-VI or MOTHER 3 or something ‘cause it sounds somewhat familiar. I’m not sure if you really want too many emails from me so I’ll just ask those for now.

Pedro: Mm! This looks great!

But yeah, thats mostly just stylization on a per title basis. For most things I do artistically it's sort of like "if it feels right do it"

It's definitely supposed to be reminiscent of FFV (I love all those games you mentioned) but isn't from the game specifically, but from a pretty old Casio keyboard!

Iron: Ooh nice! I figured at least Jami Lynne liked MOTHER 2 ‘cause of the mixtape starring Venus; did you happen to use some version of the MOTHER 2 electric piano for Underwater Highway, Gator Gambol, Underwater Prom Queens, and A Home For Flowers (Daisy), or does it just sound kinda like it? And another question I completely forgot to ask at the start, do you know if Jami Lynne ever mentioned if that bah noise in See In Your Fantasy is by chance Scatman John?

One last question on music for me for now is, how many lines of notes (I am awful with music terminology, so like parts or hands playing the notes or something) are going on in Remina? I hear the lower notes pretty well and they seem to flow back and forth, but I am not sure on the other notes (yet).

Someone from Musicnotes just got back to me and said they can host my sheets on their site as a free download, and I’d also be able to host the sheets on my own website. Do you think that’d be okay? I figured people already on Musicnotes would be able to get them for free easier if they already have an account, and people coming in from YouTube could grab what they wanted from my Google Drive easy that way too.

Pedro: I'm not sure, you'd have to ask her!

That piano I used though is a stock reason piano, that 3 or so notes were sampled from, then down-sampled, then made into a simple sampled instrument with a bit of reverb. A vast majority of sounds on the soundtrack are done that way, trying to replicate the same way it would have been done with SNES/n64/PS1 soundtracks.

For Remina, its both hands sort of overlapping eachother on the upper registers of the piano, intentionally pretty chaotic and without structure.

And that's totally ok! All that sounds great. Thank you for asking

All Musicnotes Sheets: https://www.musicnotes.com/search/go?w=omori&from=header

All Sheets as PDFs: https://drive.google.com/drive/folders/1y78Ue4ITWECU4Z-mMFljhxQ4-4MI0v3a?usp=sharing

I will be trying to get as many sheets out as I can, as soon as I can! There are a lot of sheets that the team at Musicnotes has to process, so it may take some time for things to come out. - Iron

Iron: I transcribed Lost Library since it was pretty easy and realized that it shares the same tune as Pyrefly Forest - Cat’s Cradle. Is there any reason for this? The only thing I can think of is that one could probably easily argue that the Lost Library is one of those more stable parts of BLACK SPACE, and DADDY LONGLEGS is present in the Pyrefly Forest. But that isn’t connecting enough for me - why would his presence mean that if he’s not in the library? That’s why I’m kind of at a dead end to why these songs are similar.

Pedro: Mm yeah!

Those areas are technically connected, both emotionally and in the world so it made sense to me to do so. I tended to not want to gravitate towards heavy usage of leitmotifs in this game as a few lovely notable and similar games have already done that and I feel like its strong parts of their identity but, being able to connect bits and pieces here and there while we were developing was always a joy to do. On that note, instead of melody I hope people were able to feel all the connections and cohesiveness with the instrument and texture choices intentionally made in the game.

Iron: Howdy Pedro,

I have started looking through the sound effects and slowly, one-by-one, converting them into mp3s. I was wondering if you happened to have them as mp3s or oggs or anything that isn’t an .rpgmvo and if you felt like sharing them.

And of course, I have some more questions about the soundtrack! My first of my smaller questions is about Numbers; at around the 2:16 mark, I was wondering if you intentionally messed with eins/sieben/zwo to make the girl sound like she’s saying “I see her too.”

That’s what my imagination was telling me, and it’s the only part of the song that doesn’t count from 1-2-3-4-5 6-7-8-9-0-1-2. A musician friend of mine and I were also wondering if Swirly 1000x was inspired by Pokémon or something else.

[Note: It seems the "eins/sieben/zwo" line is actually in the original audio source for the number samples, found at this YouTube video. They're probably somewhere else too, but this is where I managed to find it.]

This time I was curious about a bunch of the song names themselves, as I don’t think I or anyone else has figured out what they are.

100 Sunny

I initially thought the 100 Sunny was talking about the weather in Fahrenheit, but that’s pretty hot. Then I thought it could be “100, Sunny!” because it plays during hide-and-seek, but then I remembered the HEADSPACE characters would have said OMORI instead of SUNNY.

Good For Health, Bad For Imagination

This plays in the FARAWAY pharmacy and probably a HEADSPACE place I can’t recall right now, so the “good for health” part is clear. I wasn’t sure what was bad for imagination

White Surf Style 6

White surf is probably referring to snow, but what is style 6? Are there actually 5 other things?

Clams Clams Clams

The name makes sense, but I was wondering if there’s a reason this and Whale Whale Whale share the same kind of name scheme

H20:HCL

People have figured out this chemical formula has something to do with dissociation, but why is it H20 and not H2O? My friend and I felt like this song reminded us of something when we listen to it, but we’re not sure what.

August/Water

I assume there’s some meaning to this one that I’m just not aware of. Some others like Fleur, Distance, and Glade, are probably related to the BLACK SPACE area they play in, but if not, it’d be cool to hear more about those too!

Remina

I’ve seen some people talk about French or something, but I’m not sure if they’re right


Your range with what you’re able to do and convey through all of these songs is absolutely crazy. I look forward to what comes next!

[Note added 07 June 2022]
For other songs whose names that I didn't ask about:

56-12-2: This is the CAS Number for γ-Aminobutyric acid, which is used to control anxiety, stress, etc.

Pedro: Hello!

I unfortunately don't think I'm allowed to share the source files themselves, I apologize.

For numbers, and a few other tracks, I like to manipulate sounds and voices to form phrases and textures that sound like they could be saying phrases, but are just vague and garbled enough to not be clear, so I'm glad that effect worked out.

Swirly is mostly inspired by math rock, which I don't know how to write and clearly still dont, and then the gunstar heroes soundtrack and other Treasure games scores. One of the very last songs to be written for the game, I was 100% in a depression filled daze trying to just get this done, and remember very little about writing it.

But I'm quite happy with the final section of the song where it picks up. Despite how much Pomon is a part of my blood and soul, I've never really dove into listening to the the battle music outside of playing them, so that is one of the very few things I would actually rule out in terms of inspiration.

For 100 Sunny, it started off mostly just as a play on Thousand Sunny, which is the 2nd ship in One Piece. Which... is because that's a pirate ship and I was inspired to write this song based off another theme from another game that has a pirate ship that features the song I was inspired by and.... also the name 100 Sunny sounds cute and fits. Oddly enough, this song was named this way before we decided on Sunny as the default name.

Good For Health, Bad For Imagination, White Surf Style 6, August/Water are all also references/jokes related to other media/songs/things for similarly obscure and convoluted reasons in terms of the development of these songs from a musical standpoint/just how my brain works, and also because the things they're referencing have thematic or mirrored vibes that I wanted to evoke for the game.

Remina is somewhat of a reference, but also the name of a character appears in OMORI sort of offscreen that a room in Black Space was going to feature, but we ended up scrapping the room. But the song title remains.

I would say for about a little more than half the blackspace songs and names came first before the areas and are named with their moods/influences/ways they relate to the game/imagery/personal meaning to me in mind.

I find that how something makes you feel is much more important than the specifics of exactly what's happening, and that's especially true with black space. By the time we started work on the black space area of the game, we were well acquainted with and entrenched in our characters and world, so impressionism, abstract feelings, indulging in less-accessible forms of music, textures and art and just following our feelings were important for designing blackspace overall.

Most of these others are primarily stylization choices

And thank you! It was great being able to explore so many sides of what I enjoy

Iron: Thank you for sharing about these songs! And yeah, I totally understand the sound effect thing. I wanted to make one guess about the pirate song - is it Landlubber from old Runescape? I don’t think Runescape was in my time (I’m 23) so I’m lucky I found this one for a guess.

I’m sort of running out of questions, but I was wondering if you would be okay with me posting some of what you’ve answered to my questions over time on my personal site. I can definitely run a draft by you and omit stuff if you want; I just think it would be neat to share some of these details with the rest of the community. And if that’s not okay I definitely understand!

Pedro: This is definitely also extreme hamburger music but no, I also haven't ever played Runescape though!

And yeah feel free to post any of that anywhere!

Iron: Thank you! I think people will find it super interesting, especially the stuff about how It Means Everything. was done and the names!

I have some other questions, some about your other work, if you feel like it! I hope you don’t mind me asking all these—

The Convenience Store In My New Hometown Stocks My Favorite Cocoa from Ooblets kind of reminds me of the WHITE SPACE [Correction: Lost At A Sleepover] melody as well as Treehouse — Here We Are, Together Again (in both the instrument and how that instrument’s notes are laid out). Do you remember which of these came first and whether any of them actually influenced the other?

The same goes for Everyone Else Is Asleep and Clean Slate (and I guess also Good For Health, Bad For Imagination in turn).

Additionally, SLUGWOOD SHORES from Guildlings kind of reminded me of I Prefer My Pizza 90% Grease. I’m still not the best with musical terms, so I can’t really explain why these remind me of each other.

[Mistake on my part - I forgot that they did not write I Prefer My Pizza 90% Grease.]

Does Battle! - Sinister Swing from Ooblets specifically use an instrument from K.K. Slider’s airchecks? One example would be K.K. Jazz’s opening.

Pedro: Mm! So for Treehouse, technically the Otherworld town theme was written first which was the only song me and Jami collaborated on (save for me creating the non-chiptune arrangements of WHITE SPACE, which she wrote), and was written very early back in 2014 when the game world was quite different. From Otherworld, Lost At A Sleepover was also made adapting its melody due to the connection it had at the time, and then as things shifted, around 2019 I adapted that melody for the Treehouse since the Treehouse is the real world analogue to neighbors room.

Convenience store was written sometime in 2017, and it definitely shares a very very similar instrument that is doing a similar rhythmic pattern. But that's mostly just a coincidence / a product of how I tend to play keyboard parts depending on the sounds they're producing. That sound for example tends to lend itself towards really staccato somewhat bouncy chords.

Everyone is Asleep and Clean Slate definitely also share that same sort of instrument with the nice delay/echo on them, again, sort of just, my sound palettes and taste in writing revealing itself.

Sinister Swing and KK Cruising definitely both have that silly Casio CA-100 Organ, but no its not a rip from it, but I would imagine they both come from the same source. I'm somewhat afraid of using soundfonts for legal reasons so most of OMORI is stuff I've painstakingly tried to find sources for or recreate, or experiments with sound using similar processes to how instruments were made for the SNES/n64/PS1 era.

I didn't write WHITE SPACE or I Prefer My Pizza 90% Grease either, but I'm really glad you listened to the guildlings OST! I hope more people get to play that game some day.

Iron: For OMORI, were you in contact with Jami Lynne much? I haven’t had a chance to ask her a bunch of questions yet but I’m just curious how a multi-composer operation goes and she’s contributed to the second highest amount of songs.


Is there any interesting feeling you and Lynne might have about pseudonyms you went by as musicians being made into characters for OMORI? Is it more easy to feel detached since they live on as something else? (As a trans person I think that might be a really unique experience to have, since it’s not really common to be able to solidify one’s previous names into something else like that)

Pedro: We composed things on our own though, very much separately.

Identity is definitely something I've had a rollercoaster of a time with in my personal life during the 6 or so years we worked on this. In terms of gender, sexuality and professional identity and I wish I had some... clearer answers, insight or anything helpful to say. But no, I feel perhaps too much attachment.

On a very personal level, I'm very glad to have been able to release a final album as slime girls and have OMORI release so I can put that era of my life to sleep and move on. But everything in the past will always be a part of who I am now.

Iron: Did LONELY PLANET GIRL from way back in 2015 inspire anything for Snow Forest - A Single Flower Blooms?

This isn't really a question, but Bonfires from NO SUMMER NO CRY was very beautiful. There’s a really great Vocaloid artist named =ODDEEO= that also uses GUMI (some other albums are on another label I think) and I got super excited when I listened to it, cause I’m a fan of those albums as well.

Does A Trace Of… from As If You’re Never Hurt have any ties to Squall from OMORI?

Pedro: Oddly enough, the music I made as Slime Girls and the music I made for OMORI has very very very little overlap, sonically and emotionally. The sole exception being the 2nd half of PURPLE/GLOW which features some sections written for OMORI and scrapped and turned into something else. The reason for this distinction is that video game music generally has to serve a Function and deeper feeling attached to the game. Whereas personal music.... is just that.

Thank you! Bonfires is one of my favorite songs I've ever written.

A Trace Of uses the similar really harsh frequency noise instrument that I love.

I'm honestly... quite glad to have gotten away with using a lot of harshness on the OMORI soundtrack, doesn't feel very common in video game soundtracks.

Iron: And then I had some questions about all of your music: Do you ever compose by playing something on an instrument and writing it down in a DAW, or is it all done within one? Was DUET ever performed when it was being made?

Has anything you’ve made been inspired by some games and/or game composers you’d like to namedrop? I imagine Good For Health, Bad For Imagination was inspired by MOTHER 2’s hospital music, but that’s just a guess about one song in particular. What soundtracks do you like from any era of video games that aren’t really considered inspiration material for what you do?

Pedro: So writing music for me can take a ton of different forms. Most commonly though yeah, I will sit down in front of the piano which is hooked up to the laptop and just play stuff, record the MIDI data, edit, play other instruments etc. The piano in Duet is a recording of me playing .... in the sense that its several takes spliced together and then the MIDI edited and refined. But 90% of stuff, including drum parts, I come up with by playing and then adding more.

And totally, it's impossible to name everyone but I am like a sponge and on the page of viewing writing music (especially for video games) as essentially a process of problem solving, I consistently and constantly with no control in my head think of how other songs do it and use those references extensively.

Whether it's Yasunori Mitsuda, ZUN or Yoko Shimomura, from a Britney Spears song, obscure anime BGM or song I've written prior. Everything pops up forever in my head.

Iron: One question I have to ask, since I have a few friends that have been a part of it - have you ever heard of a YouTube channel called SiIvaGunner? Their gimmick is posting a bunch of songs masquerading as normal uploads, but they actually mix things up to include some kind of joke. If you haven’t, then I would recommend this one, another one, and this other one as some examples.

And then finally (for now, I’m so sorry I keep coming up with more things to ask!), do you think it’d be okay for me to also transcribe your other work outside of OMORI and Ooblets? I don’t know if I’ll actually get around to much since there’s still so much from all over the place that I want to do, but I figure it’s best to ask just in case.

Pedro: And yeah! I've contributed a cover/arrange of Dearly Beloved from kingdom hearts to SilvaGunner, I'd love to do more as I have too many evil ideas in my head for OMORI songs.

And totally! Feel free to transcribe whatever you'd like to.

So that's everything I've asked them so far! It sort of ended abruptly, but I sort of ran out of things to ask and felt like putting this page together for the next time I email them.

The most notable parts to me were when they said my transcription of It Means Everything. is "about as close as a transcription as [they] would think anyone would get," because that is an immense compliment - especially coming from the composer themself! I also felt a bit of shock learning about the unused character of Remina, and someday I hope to ask OMOCAT about that. I was also surprised by how there aren't any source-y files for It Means Everything. and it still turned out to what I assume is a fan-favorite track. Looking into their other work, like the Ooblets and Guildlings soundtracks and their previous work under the slime girls label, was a blast and I'm starting to get the feel for what a Pedro Silva song is.

I also found that Pedro's philosophy about relying more on samples and not-too-real instruments is something I agree with very much. (I think they mentioned this in one of the interviews below.) For example, the soundtrack for Final Fantasy VIII is much more enjoyable for me to listen to than Final Fantasy XV, and it pretty much came down to the instruments. I guess that also shows with the music I like to transcribe, as I've really been focusing on sequenced music instead of streamed music.

I managed to find three other interviews Pedro did before I asked them this barrage of questions, which I read up on so I wouldn't repeat anything they may have answered before. I think they're a good read!

  1. https://www.bandwagon.asia/articles/pedro-silva-ooblets-soundtrack-ost-glumberland-interview-pc-epic-games-xbox-video-game-early-access-2020

  2. https://daily.bandcamp.com/high-scores/high-scores-pedro-silva-ooblets-score-interview

  3. https://www.kittyonfirerecords.com/blogs/cybercenter/guildlings-ost



Well, this has been a long scroll for you, but I hope you got some enjoyment out of reading all of this! I'm not sure how many times I'll ever get an opportunity like this again, but I'll always remember the excitement of seeing a new email pop up from this exchange.