Like a promotional poster, a teaser trailer is supposed to grab the target audience's attention in as little time and content as possible, and so instead of a proper game trailer, teasers rarely show any actual gameplay, instead trying to focus on the story, aesthetics, and characters. Similar to a promotional poster, a teaser trailer should do the following:
Display the setting and character(s) in the game
Show off the aesthetic of the game
Give the viewer an idea of the game's storyline and its objectives more clearly than a poster would
This cinematic teaser trailer is, of course, as intriguing as the poster. It gives the viewer a really good idea of the scope and storyline of the game and showcases all aspects of the game's potential.
It uses a slightly different aesthetic in order to hook its audience; alongside a dark, muted colour palette, this trailer also utilises more of the actual in-game colours. This is still a very muted colour palette; however, occasional pieces of bright futuristic blue are seen when relevant. This shows off the game's setting of outer space a lot more than the poster, as it is more of an aspect of the game's lore than an asset of the aesthetics (which is more of a priority in a poster).
When it comes to showing off the game's characters and assets, the trailer obviously does not contain any actual models from the game; however, you get to see some of the more important enemies and assets. This shows off more of the game than the poster does, as it gives the viewer a wider view of the game as a whole while still keeping it suspenseful and intriguing.
As I mentioned, the target audience for this game is likely to be more interested in the "cool" factor of the game than necessarily the lore or character arcs, so showing these sweeping shots of planets and spaceships is more likely to grab the attention of this demographic. However, by showing some characters and landscapes, you peak the interest of those players who might be more interested in the storyline aspect, as of course this is a large part of the game whether or not it is the primary selling point.
Unfortunately, the last official teaser trailer for Minecraft was released in 2011 when the game was in its infancy, and so I have decided to instead use a teaser trailer for the October 2022 Minecraft Live, which is an annual livestream run by the game's creators, where fans can see sneak peaks of the new update, vote on future additions to the game, and watch live gameplay. This is less of a teaser trailer for the game as a whole and more for the 1.19 update, or "The Wild Update", which was released in June of the same year. Still, this trailer did an amazing job of peaking viewer interest, showcasing the update, and overall being incredibly fun and engaging to watch.
Like the Halo trailer, there is no actual gameplay shown in this video, as it is mainly about showing off aesthetics and character. As I mentioned in the poster section, Minecraft is an incredibly diverse game, especially when it comes to aesthetics; the colour scheme and environment can vary wildly depending on where or when you are. Instead of working against this fact, the trailer does an amazing job of utilising it. You can see the frogs (which were the new mob added in the 1.19 update) walking through many different environments, and each environment showcases a different cohesive colour scheme, which gives the viewer a much wider scope of the game's potential. It especially zeroes in on the other new aspect of this update, the Ancient Cities and the Warden (shown in the bottom left screenshot). It achieves all of this while still being a cohesive trailer, as the frogs never change from being the centre point of the video.
As I mentioned previously, this advert maintains the simplified style of the poster, which caters to the game's target audience of younger kids and teens. Also, the dynamic animation style that this trailer is done in means it is so fun to watch and really grabs your attention and makes you want to engage with the new update. It is really clear what the update is about, which is essential to keeping the viewer's attention. Something interesting to note about its trailer is the fact that, specifically, the frogs are the focus point. While yes, they are an important part of the update, there are many other aspects that are just as important, if not more so. However, for the game's target audience, frogs are certainly the most exciting aspect of the update; they're cute, they're simple, and therefore they are given the most attention when it comes to showing them off. Because this is not a trailer for the game itself, it does not need to spend as much energy showing off all the different mechanics; it only needs to convince you of the new update, and I think that utilising the frogs specifically as the main focus is a very smart move on the part of the creators, as it appeals to the target demographic specifically.