The idea I have for my trailer is inspired primarily by the Dream Daddy trailer, which contains imagery of each of the suitors, as well as things that surround them. I was also inspired by the catchy background music, however since my setting and themes are slightly different to that game, I will have to think about making some adjustments. This means that there is multiple different layers to creating this trailer; of course, I will be utilising the backgrounds and sprites I created in previous subpages, however I need to do a lot of editing and brainstorming in order to reach my final trailer.
Of course, background music is incredibly important for a trailer, as it gives the viewer an idea of what the "vibe" of the game is. I remembered the software I used to create the 8-bit versions of the character's theme songs back in the development section, and so I brought it back in order to create this theme song. The software is free to download, and is called "Bosca Coeil".
I am not in any way shape or form, as you can see from the screen capture, a music writer. I am entirely just fiddling with the software, going by what sounds the best in the moment. I actually created a full song initially at home (which you can see my discuss below), which I ended up scrapping because I realised it wasn't practical for the video. I did want to, however, include small nods to the character's personalities in the song. I split the song up into five parts, one for each character, and decided eventually on just a simple bassline and drum beat, however with a small flair to indicate each character. You can hear this come through in the final teaser trailer, as I sync the music up with the characters appearing on screen. I am decently happy with how the background music turned out - it doesn't sound particularly professional, however it's good enough, and I don't want to have to do it any more times.
In order to bring a bit more life to these five characters, I decided I would get some of my peers to voice some of my characters. Luckily, I already have in mind who I want to voice which character, and so I brought them all into a recording room and got some voice lines to use in my trailer.
I have used recording devices before, so I didn't need to get acquainted with them - in order to record my peer's voices for this trailer, I simply used a boom mic without the stick, and in order to reduce echo I asked each of the five people to lie under a table surrounded by pillows - this meant that while, yes, it looked quite silly, the audio came out much cleaner.
I recorded five of my peers, whose voices I felt fit best with the characters - Tokyo and Ross's imagined voice actors were changed at the last minute due to absences, however I still think that they fit very well. Fun fact - Noah and Oran's personalities and designs were partially inspired by their respective voice actors, as I have imagined that Dylan and Miguel would voice them right from the get-go. This is especially obvious in Noah's case, as his outfit was entirely based off of my friend Dylan, who voices him. You can hear the full eight minutes of raw audio in the video to the bottom left, and as you can probably hear, we got up to fair amount of shenanigans. In fact, a lot of the audio that I ended up using for their final voice lines were not scripted - like Rubens "Yo" for Ross, or Miguel's natural laugh for Oran. I think that these organic sounds make for much better audio than scripted voice lines ever could.
Finally, I took the eight minutes of raw audio that I recorded under the table, and cut them up into just the lines that I was likely to use, and picked appropriate sprites to go alongside them. this entire process only took me around an hour to complete, and you can see the finished voice lines below - I am very happy with how they all turned out, even though I will only be using three from each selection.
During the time where I was starting to edit my final teaser trailer, we were given a short tutorial on how to use the software Adobe After Effects. Now, I have never used this software before, and I has already settled on using Premiere Pro for the most part as that is the software that I am the most comfortable with using, however I thought that it might be worth giving After Effects a shot. The clip to the left is the short recap that my tutor gave me, as he showed me how to use the puppet pin tools - this allows you to move a static character, in order to make them look more dynamic, similar to rigging, much much quicker and simpler. I ended up using this in the outro to my trailer.
This process took - as you can imagine - an extremely long time. Nearly 3 hours straight of editing, not including breaks, tutorials, and the other bits that I did intermittently whilst editing. I'm not going to explain my entire process, as that would make the very useful screen recording of the entire process redundant, although it might help to know that I did not do all of the things I have described in this subpage in some kind of perfect organised order - I got about half an hour into editing and had to redo the background music, I had to restart and perfect things as I went along, and in the screen recording you can see the painstaking amount of time I spent getting things wrong and figuring out the style and movements I wanted for this trailer. I am so happy with how this trailer turned out, even if the music is a little scuffed and the dialogue might be slightly cringeworthy.