The final design had some minor errors in the code that prevented the game from working with the phidgets- however, the game was successful when using the touchpad. The background changed once a set score was reached, increasing engagement. Overall, the game addressed the community issues: deforestation while creating a fun experience for others to enjoy.
Form, Colour, and Texture: All of these elements of design are shown by the main character, the mouse. The mouse is a 3D character
Pattern and Movement: As the game runs, the platform the mouse is running on moves, giving a one-point perspective to the main character. The background is also a pattern of trees, rocks, bulldozers, and shovels.
Scale: There is a difference in the size of the main character and its background. The trees and bulldozers are significantly large than the mouse- adding a sense of reality to the game.
The design process and experience allowed me to gain new skills as I encountered new challenges. Game development often involves encountering technical challenges and finding solutions. This process enhanced my problem-solving skills as I tackled issues related to scripting, optimization, game design, and the user experience. The testing and debugging process in game development taught me to persevere and pay attention to detail since coding can be tedious and requires me to be highly attentive. I also had to be aware of the user experience and player engagement, which affected the setup and backdrop of the game and the commands.
Overall, my experience coding and designing a video game taught me problem-solving, creativity, teamwork, project management, and personal growth. These skills and qualities can be applied to various areas of life, such as my academic pursuits, future professional or personal projects, and the skills to overcome daily challenges.