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Here are some of the projects that I have completed in internships and what I have learnt and contributed to over my time there.
A new game idea from the University of Staffordshire which utilises balancing mechanics to try and traverse past a series of traps and checkpoints to win the level. Made in Unreal Engine 5.6, I served as technical games designer with contributions including traps and UI
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A Fortnite Gamemode which utilises the UEFN engine to create a unique and polished level inspired by trends from the Fortnite community. Pillar Climb is an ambitious project to create a interesting gamemode that matches skill with speed!