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WalKing the King was an autumn internship with the University of Staffordshire to create a game utilizing balancing mechanics.
About WalKing the King:
As part of the University of Staffordshire's in-house games studio, this 2 month long internship involved creating a new game IP and gaining valuable experience.
WalKing the King is a side scrolling 3rd person balancing game where you operate a character (the Knight) and try and balance the Egg above you (the King) and must traverse across the castle to try and get the King to his designated destination but do not drop him!
Project Date: August - October 2025
Software Used:
| Unreal Engine 5 | GitHub | Trello | MS Teams | Miro |
Working as a Technical Designer in the project I assisted the project in:
Created a series of traps that serves challenges to the player which include:
Rope Bridge - Utilising physics constraints and mesh spawners, created an adaptable blueprint that can spawn a bridge with a varied amounts of planks
Slippery Surface - A open box collision which reduces the friction of the character when inside the box to mimic a slippery or ice surface
Barrel Trap - When a player initiates a trigger, it spawns a barrel that will either crash into the player in one instance or would have an infinite spawner
Trap Door - When the player hits atop of the trap door, it closes downwards to trap the player underground
Spoon Knight Trap - A trigger is used so that when the player hits the trigger, the Spoon is pushed down and if collided with player then it removes a life
Created a series of UI elements and functionality
Credits - Created a UI element that showcases everyone's work and contributions and created an animation to simulate a rolling credits
Win/ Loss - Linking UI elements that helps create the game loop and enable the player to be able to keep playing within the game applications
Checkpoint - When passing a checkpoint, it shows the checkpoint UI for a couple seconds to ensure the player that the checkpoint has been reached
Player HUD - Created a Player HUD UI that when the player loses a life, it removes on the lives on the indicator and replaces the image to showcase this
Assisted in a series of bugfixes and QA with notable bugfixes include:
Fixed an issue where the first few planks of the bridge would collide and cause a spasm and this was fixed via adding a new variable to limit the physics constraints
Fixed Wind Trap where the player's movement speed was fixed even if the wind trap was destroyed and this was solved via an exit trigger