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Throughout my University study - I learnt significantly about Unity and Unreal with some experience in other softwares such was 3DS Max, Photoshop, GitHub and more. Here are my more polished/ finished projects below:
Wild Magic was a collaborative project mimicking industry games development in which as Senior and Lead Designer, I helped coordinate and create an exciting top down third person survivor-like that is fun and engaging for players.
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Hero of the Isles was a final year games development project that was to explore and use PCG to create a game with it. The game sets itself as a low-poly fantasy and utilises a dice roll mechanic to create your level and PCG to create your environment