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Wild Magic is a top down, third person rogue-like survival shooter where you play as a mage in a world where nature has taken over civilisation and you have to defend yourself against the monsters.
It was part of my third year module in a Senior Collaborative Games Development where, along with 18 other members, created this game in 6 weeks.
Download: itch.io/wild-magic
Bio: You are a lone travelling wizard, traversing across a vast world of what was once a vibrant and lost civilization. However, it is inhabited by monstrous and hostile slimes who halt your path. What should you do? Take supplies, destroy the slimes or better yet... survive!Â
Project Date: January - March 2024
Software Used:
| Unreal Engine 5 | GitHub | Trello | MS Teams |
| Miro | Jira | Confluence | Microsoft Office |
As the Lead Designer for the team, my responsibilities included:
Maintaining Jira and ensuring critical tasks are met
Observe and QA on progress and ideas made by fellow designers
Meetings with Project Lead and other Leads on the next steps and critical tasks along with assigning said tasks to other team members
Written documentation in the Games Design and Technical Design documents
As a Games Designer, my contributions to Wild Magic are:
Creating a AI framework for the enemy
Enemy Movement so that when the player is detected it chases the player
Enemy Behaviours (via Behaviour Trees) to ensure a system that involves both movement and combat system
Enemy melee combat system where if the player is in range it will start the attack and hit the player and damage them
Created a UI framework for the menu and player interactions
Included Pause mechanics to ensure players can pause in the middle of the game and the game state is paused whilst it happens
Main Menu and Button Controls with functionality and initiate the basic game loop of the game
Involved in the Sound Design
Created a sound document to review and approve sounds
Imported and implemented sounds into the game in Unreal blueprints