Source: Warrior - Unique
Target: Allies
Duration: 300s
Effects:
Target gains 30 - 150 defense
Target gains 2.2 - 11.0 mana regen
Source: Warrior - Unique
Target: Allies
Duration: 300s
Effects:
Target gains 3 - 15 min dmg
Target gains 4 - 20 max dmg
Target gains 50 - 250 HP
Source: Mage - Unique
Target: Allies
Duration: 300s
Effect:
Target gains 3.0% - 12.0% crit chance
Source: Mage - Unique
Target: Allies
Duration: 300s
Effects:
Target gains 3 - 8 min dmg
Target gains 6 - 17 max dmg
Source: Archer - Unique
Target: Allies
Duration: 300s
Effect:
Target gains 3.0% - 12.0% haste
Source: Archer - Unique
Target: Allies
Duration: 10s
Effect:
Target gains 18 - 70 movement speed
Source: Shaman - Unique
Target: Allies
Duration: 15s
Effect:
Target gains 16.0% - 40.0% haste
Source: Mage
Target: Mage (self)
Duration: 7s
1-3 stacks
Effect:
Target is granted an instant cast of Ice Bolt
Source: Warrior
Target: Warrior (self)
Duration: 17s
Effect:
Target's damage is increased by 12.0% - 60.0%
Source: Shaman
Target: Allies
Duration: 12s
1-3 stacks
Effects:
Target is healed over time
Mend and Revitalize casts on the target are empowered
Source: Shaman
Target: Shaman (self)
Duration: 7s
1-5 stacks
Effects:
Target's Decay skill is empowered and can jump 3 - 11 times
Target gains 3% - 11% haste per stack when casting Decay
Source: Shaman
Target: Allies
Duration: 15s
Effect:
Target recovers 70 - 190 mana
Source: Mage
Target: Mage (self)
Duration: 60s
4 - 12 stacks
Effect:
Target blocks the next incoming attacks made against it
Source: Mage
Target: Mage (self)
Duration: 12s
Effects:
Target gains 10.0% - 38.0% haste
Target gains 10% - 42% increased damage
Target's Icicle Orb cooldown is reset
Source: Mage
Target: Mage (self)
Duration: 5s
Effects:
Target heals for 50 - 250 HP per second
Target's is immobilized (debuff)
Target cannot cast skills before cancelling Ice Block (debuff)
Source: Warrior
Target: Warrior (self)
Duration: 9s
Effects:
Target's block chance is increased by 34.0% - 50.0%
Target heals for 19 - 67 HP for every blocked attack made against it
Source: Warrior
Target: Warrior (self)
Duration: 2s
3 stacks
Effects:
Target will soon break free of any root or stun effects applied to them
Target will gain additional buffs if any root or stun effects are removed
Source: Warrior
Target: Warrior (self)
Duration: 3s
Effect:
Target's Charge cooldown has been reset
Target gains 20 movement speed
Source: Archer
Target: Archer (self)
Duration: 8s
1 - 4 stacks
Effect:
Target is granted an instant cast of Swift Shot
Source: Archer
Target: Archer (self)
Duration: 17s
Effects:
Target gains 9% - 45% increased damage
Target instantly recovers 8 - 28% of their maximum mana
Source: Archer
Target: Archer (self)
Duration: 1s
Effects:
Target's Precise Shot cooldown has been reset
Target's movement speed has set to 400
Source: Archer
Target: Archer (self)
Duration: 6s
Effects:
Target's next Precise Shot is an instant cast
Target gains 30 movement speed
Source: Shaman
Target: Shaman (self)
Duration: 30s
Effects:
Target has transformed into a blueberry
Target gains 20 - 68 movement speed
Source: Archer
Target: Archer (self)
Duration: 3s (2.5?)
Effects:
Target's movement speed is reduced by 15%
Cannot by cancelled
Source: Warrior
Target: Warrior (self)
Duration: 4s
Effects:
Target is unable to block attacks
Cannot by cancelled
Source: Mage
Target: Mage (self)
Duration: 10s
Effect:
Target is unable to cast other skills while channeling Frostcall
Source: Archer
Target: Enemies
Duration: 3 - 11s
Effects:
Target has been incapacitated
Target cannot control its movement or cast skills
Target's movement speed is reduced to 50
Source: Shaman
Target: Enemies
Duration: 3.4 - 6.4s
Effects:
Target has been transformed into a zombie
Target is silenced
Target's movement speed is reduced by 37% - 65%
Target receives 25% - 45% reduced healing
Source: Warrior
Target: Enemies
Duration: 3 - 7s
Effects:
Target's movement speed is reduced by 20% - 60%
Targeted mobs must attack the Taunt's source
Source: Warrior
Target: Enemies
Duration: 2 - 6s
Effect:
Target is confused
Sources: Warrior, Warden
Target: Enemies
Duration: 0.9s - 3.3s
Effects:
Target is stunned
Target is about to get hit by a bus
Source: Mage
Target: Enemies
Duration: 6 - 8s
Effects:
Target is immobilized
Target will suffer 4.0% - 16.0% increased crit rate from enemy Ice Bolt skills
Target will suffer 5.0% - 17.0% increased crit rate from enemy Icicle Orb skills
Source: Shaman
Target: Enemies
Duration: 7s (base)
+2-10s with Soul Harvest
Effect:
Target is taking DoT
Source: Archer
Target: Enemies
Duration: 10s
1 - 3 stacks
Effects:
Target is Slowed by 30%
Target takes 61% - 145% additional DoT (scales with Precise Shot damage)
Source: Warrior, Warden
Target: Enemies
Duration: 10s
1 - 3 stacks
Effect:
Target is taking 125% - 253% additional DoT (scales with Crescent Swipe damage)
Target is taking massive DoT (if from Warden)
Source: Mage
Target: Enemies
Duration: 7s (8?)
1 - 5 stacks
Effects:
Target is Slowed by 20%
Target will become Deep-Frozen at max stacks
Source: Mage
Target: Enemies
Duration: 5s
Effects:
Target is Stunned
Target takes 50% increased damage
Source: Consumable
Target: Player (self)
Duration: 15s
Effect:
Target is recovering 250 / 500 / 1000 HP
Source: Consumable
Target: Player (self)
Duration: 15s
Effect:
Target is recovering 100 / 200 / 300 MP
Sources: Mobs, Warriors
Target: Enemies
Duration: 3s
Effect:
Target's movement speed is reduced by 30%
Target has become infantry if they were previously mounted
Sources: Gloomfury, Warden
Target: Enemies
Duration: 60
1 - 5 stacks
Effect:
Target receives increased damage
Source: Gloomfury
Target: Gloomfury (self)
Duration: Infinite
1 - ? stacks
Effect:
Target's maximum HP scales by a multiple of the stack count
Source: Gloomfury
Target: Enemies
Duration: 16s
1 - 5 stacks
Effect:
Target suffers unmitigatable DoT
Source: Obelisk (event)
Target: Players
Duration: 30s?
1 - 99 stacks
Effect:
Target's healing received is reduced by 1% per stack
Source: Obelisk (event)
Target: Players
Duration: 2h
1 - 8 stacks
Effect:
Target will be granted 1 additional loot drop per Gloomfury kill per stack
Source: System Mechanic
Target: PvE Mobs
Duration: Infinite
3 - 90+ stacks
Effects:
Target's HP and damage scales by 33.33% per stack
Target has increased size and movement speed per stack
Target awards more XP and loot upon death per stack
Target gains ranged attacks and CC immunity at 15+ stacks
Source: Player, Shaman
Target: Players
Duration: 5s
Effect:
Target gains 20 movement speed
Source: System Mechanic
Target: Players
Duration: 30s
Effect:
Target is invisible and invulnerable to enemies
Target's movement speed is increased to 200
Target is silenced (debuff)
Source: Charm (activation)
Target: Players
Duration: 10s
Effect:
Target is protected from 30% of all incoming damage
Source: Charm (activation)
Target: Players
Duration: 10s
Effect:
Target's damage is increased by 20%
Source: Charm (activation)
Target: Players
Duration: 8s
Effect:
Target gains 45 movement speed
Blue Marble
Source: Charm (activation)
Target: Players
Duration: 20s
Effect:
Target gains 20 MP (up to 200) for any attacks made against them
Source: Charm (proc)
Target: Players
Duration: 12s
Effect:
Target gains 15.0% haste
Source: Charm (proc)
Target: Players
Duration: 12s
Effect:
Target's outgoing damage is increased by 20%
Source: Charm (activation)
Target: Players
Duration: Infinite
Effects:
Target can breathe underwater
Target can swim faster
Target can jump further while in water
Source: Charm (activation)
Target: Players
Duration: Infinite
Stacks: 1 - 20
Effect:
Target is attempting to hide from sight
Source: Charm (proc)
Target: Players
Duration: Infinite
Effects:
Target is invisible to enemies while standing still
Target's movement speed is reduced by 60% (debuff)
Source: Charm (activation)
Target: Players
Duration: Infinite
Effects:
Target has transformed into a smol baby
Target gains 50% fall damage reduction
Source: Charm (activation)
Target: Players
Duration: 10s
Effect:
Target's next ability will have no cooldown
Source: Charm (activation)
Target: Players
Duration: 12s
Effect:
Target will reflect damage for every blocked attack against them
Source: Charm (activation)
Target: Players
Duration: Infinite
Effects:
Target has transformed into a Shrek
Target gains 10 movement speed
Target is immune to the Daze effect from non-player mobs
Source: Charm (passive)
Target: Players
Duration: Infinite
Stacks: 1 - 1000
Effect:
Target is carrying abnormal amounts of gold
Target gains 1% IF for every 10 gold they carry (added to +10% base)