The current world map includes a coordinate system that spans 7168 units in both X and Z dimensions. East/West and South/North for these dimensions, respectively.

The Y coordinate is used for elevation, or height.

(0, 0) [(x, z)] references the upper-left corner of the map, or the NW-most point. (7168, 7168) references the lower-right corner, or the SE-most point.


The world map is also split into chunks, similar to what you might be used to in other games like Minecraft.

These chunks are slightly visible on the world map when you zoom in and out.

These chunks also update dynamically based on your zoom level, indicating that a major & minor chunk system is being used.

The major chunks consist of a 7x7 grid, each major chunk being exactly 1024x1024 units.

The minor chunks consist of a 4x4 grid inside each major chunk, resulting in a 28x28 grid across the entire world map. Each minor chunk is 256x256 units.


The highest reachable elevation in the world is Y=715. Located at (3022, 3112) (3385, 3490). Technically, Y=717 is possible with jumping.