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ESUMS Exploring Computer Science
Home
Unit 1Interaction
Computer Terms Quizlet
Lesson 1: What is a Computer
Lesson 2: Computer Buying Project
Lesson 3: Evaluating Websites
Lesson 4: Communication Methods
Lesson 6: Culturally Situated Design Tools
Lesson 7: Are Computers Intelligent
Unit 2 Problem Solving
Lesson 1: Data Collection
Lesson 2: Problem Solving Process
Lesson 3: Culturally Situated Design Tools
Lesson 5: Binary
Lesson 6: Binary Search
Lesson 7: Sorting
Lesson 8: Traveling Salesmen Problem
Final Project
Unit 3 Hypertext Markup Language
Lesson 1: Growing UP Online
Lesson 2: Storyboard
Lesson 3: First Page Formatting
Lesson 4: Images
Lesson 5 Navigation Bar
Lesson 6: Adding a Page
Lesson 7 Career Choices
Lesson 8 Accomplishments
Lesson 9: Tables
Lesson 10: CSS
Lesson 11: External Links
HTML Final Project
Unit 4 Programming
Scratch Lesson 1-10
Simple GUI
Learning Scratch
Lesson 1 Scratch Intro
Lesson 2 Dialogue
Knock Knock Joke
Fish Chomp
Lesson 3 Movement
Debug It 3.1
Debug It 3.2
Lesson 4 Alphabet Game
Debug It 4.1
Debug It 4.2
Lesson 5: 3 Scenes
Debug It 5.1
Lesson 6: Full Story
Debug It 6.1
Lesson 7: Variables
Lesson 8: Conditionals
Lesson 9: Grades
Lesson 10: Rock, Paper Scissors
Lessons 11-Final Project
Lesson 11: Timers
Lesson 12: Monkey Game
Lesson 13: Social Media Game
Lesson 14: Magic 8 Ball
Heath Bar
Lesson 15: Pinball
Maze Game Starter
Maze Game
Final Project
Maze Game
Extra
Design Thinking Activity
Menu Bar
Social Media
River Crossing
ESUMS Exploring Computer Science
Home
Unit 1Interaction
Computer Terms Quizlet
Lesson 1: What is a Computer
Lesson 2: Computer Buying Project
Lesson 3: Evaluating Websites
Lesson 4: Communication Methods
Lesson 6: Culturally Situated Design Tools
Lesson 7: Are Computers Intelligent
Unit 2 Problem Solving
Lesson 1: Data Collection
Lesson 2: Problem Solving Process
Lesson 3: Culturally Situated Design Tools
Lesson 5: Binary
Lesson 6: Binary Search
Lesson 7: Sorting
Lesson 8: Traveling Salesmen Problem
Final Project
Unit 3 Hypertext Markup Language
Lesson 1: Growing UP Online
Lesson 2: Storyboard
Lesson 3: First Page Formatting
Lesson 4: Images
Lesson 5 Navigation Bar
Lesson 6: Adding a Page
Lesson 7 Career Choices
Lesson 8 Accomplishments
Lesson 9: Tables
Lesson 10: CSS
Lesson 11: External Links
HTML Final Project
Unit 4 Programming
Scratch Lesson 1-10
Simple GUI
Learning Scratch
Lesson 1 Scratch Intro
Lesson 2 Dialogue
Knock Knock Joke
Fish Chomp
Lesson 3 Movement
Debug It 3.1
Debug It 3.2
Lesson 4 Alphabet Game
Debug It 4.1
Debug It 4.2
Lesson 5: 3 Scenes
Debug It 5.1
Lesson 6: Full Story
Debug It 6.1
Lesson 7: Variables
Lesson 8: Conditionals
Lesson 9: Grades
Lesson 10: Rock, Paper Scissors
Lessons 11-Final Project
Lesson 11: Timers
Lesson 12: Monkey Game
Lesson 13: Social Media Game
Lesson 14: Magic 8 Ball
Heath Bar
Lesson 15: Pinball
Maze Game Starter
Maze Game
Final Project
Maze Game
Extra
Design Thinking Activity
Menu Bar
Social Media
River Crossing
More
Home
Unit 1Interaction
Computer Terms Quizlet
Lesson 1: What is a Computer
Lesson 2: Computer Buying Project
Lesson 3: Evaluating Websites
Lesson 4: Communication Methods
Lesson 6: Culturally Situated Design Tools
Lesson 7: Are Computers Intelligent
Unit 2 Problem Solving
Lesson 1: Data Collection
Lesson 2: Problem Solving Process
Lesson 3: Culturally Situated Design Tools
Lesson 5: Binary
Lesson 6: Binary Search
Lesson 7: Sorting
Lesson 8: Traveling Salesmen Problem
Final Project
Unit 3 Hypertext Markup Language
Lesson 1: Growing UP Online
Lesson 2: Storyboard
Lesson 3: First Page Formatting
Lesson 4: Images
Lesson 5 Navigation Bar
Lesson 6: Adding a Page
Lesson 7 Career Choices
Lesson 8 Accomplishments
Lesson 9: Tables
Lesson 10: CSS
Lesson 11: External Links
HTML Final Project
Unit 4 Programming
Scratch Lesson 1-10
Simple GUI
Learning Scratch
Lesson 1 Scratch Intro
Lesson 2 Dialogue
Knock Knock Joke
Fish Chomp
Lesson 3 Movement
Debug It 3.1
Debug It 3.2
Lesson 4 Alphabet Game
Debug It 4.1
Debug It 4.2
Lesson 5: 3 Scenes
Debug It 5.1
Lesson 6: Full Story
Debug It 6.1
Lesson 7: Variables
Lesson 8: Conditionals
Lesson 9: Grades
Lesson 10: Rock, Paper Scissors
Lessons 11-Final Project
Lesson 11: Timers
Lesson 12: Monkey Game
Lesson 13: Social Media Game
Lesson 14: Magic 8 Ball
Heath Bar
Lesson 15: Pinball
Maze Game Starter
Maze Game
Final Project
Maze Game
Extra
Design Thinking Activity
Menu Bar
Social Media
River Crossing
Scratch Rock Timers
Timers
Timer Part A - 10 points
Begin a new project. You may use any sprite you choose.
Create a variable called "time"
When the flag is clicked, initialize the timer to 10
Continually wait until the timer reaches 0
When the timer reaches "0," say, "time's up!"
Timer Part B - 10 Points
Begin a new project. You may use any sprite you wish.
Create a variable called time.
When the flag is clicked, initialize the timer to 10
When the countdown begins
CONTINUALLY CHECK TO SEE IF THE TIMER HAS REACHED ZERO. (Use an if/then/else block inside a forever loop.)
Output the time using the variable, OR, have the sprite announce the time.
Extra credit - have something interesting or funny happen when the timer reaches zero.
Still interested in timing. Click on this file to learn more
Timing
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