Independant prototype game project built in the Unity engine. A third person, 3D movement, Fast-paced, Possession, Gunship action game. Each gunship has access to different abilities and an array of weapons that they can fire from a varying number of turrets attached to them.
Each gunship in the game can be controlled by either an AI or the player. The player can both turn enemy gunships to their side and possess other gunships after the one they are currently controlling dies. The number of times the player can possess/turn a gunship is limitable.
I'm using this project to explore different capablities with the Unity engine and refine my programming and game design skills. The game is currently mechanically and visually basic and most of the effort I've put in is to refine the code base so its scalable. I am working on creating and importing visual assets into it.
Prototype Demo: https://fiddury.itch.io/purger