A first person shooter where up to 4 cowboys (players), who have run out of ammo in a shoot out, must resort to picking up and throwing random items scattered through out the level at each other until only one is left standing. I worked as a designer, lead developer, and team manager in team 5 with the goal of showcasing the game at Melbourne PAX (2023). I'm responsible for the vast majority of the backend systems and assisted with implementing much of the frontend content (see Major Contributions below). I also gathered player feedback during all stages of development, and created the Train Station level.
Download: here
GitHub: https://github.com/HenryKavadias/Dodge-West
GitHub Wiki: https://github.com/HenryKavadias/Dodge-West/wiki
Press Kit: https://github.com/HenryKavadias/Dodge-West/wiki/Press-KitÂ
The most notable systems, infrastructure and content I implemented into the game includes the following:
Player Character (made all the systems and components in and around the player)
UI Infrastructure (created the UI scenes, along with implementing all the logic and navigation behind each one)
Game Manager (made the system that controls the events, start up, and end scenario logic for gameplay, including the rainning items scenario)
Item Infrastructure (developed all the logic behind items used in the level)
Damage System (developed the entire damage system, allowing the players and all items to be damaged)
Explosions (created the logic behind explosions for explosive items)
Destructible Buildings (created all the buildings that can be broken piece by piece, including the logic behind them)
Audio System (implemented and refined the system in which all audio (sound effects and music) is accessed and used in the game)
Local Multiplayer (developed the entire system for local multiplayer)
The Tutorial Level (created the scene the teaches the player the basic mechanics behind the game, including the slide show sequence)
The Train Station Level (designed and developed the Train Station scene)