A chaotic first‑person party shooter where up to four players, out of ammo in a tense standoff, must scramble to grab and throw whatever objects they can find around the level until only one remains standing.
I was a designer, lead programmer, and team manager in a team 4 developers, with the goal of showcasing the game at Melbourne PAX 2023. I built the majority of the backend systems and assisted with implementing the frontend content (see Major Contributions below). I also gathered player feedback during development, and designed the Train Station level.
Download: here
GitHub: https://github.com/HenryKavadias/Dodge-West
GitHub Wiki: https://github.com/HenryKavadias/Dodge-West/wiki
Press Kit: https://github.com/HenryKavadias/Dodge-West/wiki/Press-Kit
Player Character — Built all core player systems and components
UI Infrastructure — Created all UI scenes and implemented the underlying logic and navigation
Game Manager — Developed the system controlling the events during the match (including the raining‑items scenario)
Item Infrastructure — Implemented the logic for all interactable and throwable items.
Damage System — Built the damage framework for players and items
Explosions — Created the logic for all explosive items
Destructible Buildings — Designed and implemented fully destructible structures with piece‑by‑piece breakability
Audio System — Implemented and refined the system for managing all sound effects and music
Local Multiplayer — Developed the entire for local multiplayer system
The Tutorial Level — Designed and built the tutorial level, including the slideshow teaching sequence.
The Train Station Level — Designed the Train Station level.