Side-scrolling physics platformer where you play as a magic dragon egg trying to hatch itself in a volcano. The player moves around by bouncing and must generate and manipulate the egg's momentum, and use environmental surfaces to move through the levels. They can also manipulate the egg's direction of gravity by landing on special coloured plateforms (e.g. blue: sets the egg's gravity to the platform, purple: sets the egg's gravity opposite to the platform).
I was the lead progammer for the small team that worked on this Unity game project remotely while we were in COVID lockdown. We started the project with an existing demo and I needed to refine and document/comment some the existing code. I then added some new movement features so the player has greater control over the egg. I also had a hand with making some early designs for levels.
Download here