Guilds are Crown-aligned yet independent groups with their own purposes and agendas. Citizens may belong to a guild and still hold other jobs.
The Lamplighters
Leader: Mhaelin | (may.barnett)
"Magic poses the greatest threat to all of us. Disasters such as the Red Mist could have rendered the real lifeless. We must come together to make sure we have the means and knowledge to prevent such threats in future."
The Lamplighters Guild welcomes all those who wield magic as their profession, no matter where they might reside. The guilds goal is to promote the right to, and to study magic in all its forms to be better prepared against potentially cataclysmic threats in future. Helheim's well known interest towards magitech is also focus of heavy research, thus it falls onto the guilds responsibility to maintain the systems already in place at Helheim while working towards further inventions.
Members will also have the opportunity to make coin through their well trained talents and knowledge as the guild maintains the local magic shop, along with the opportunity to be hired by those who might need a professionals help.
Family Huntress Alchemy
Contact: Jamie Huntress | (damseljamie.Huntress)
"Avarice over-rates the difference between poverty and riches: ambition, that between a private and a public station: vain-glory, that between obscurity and extensive reputation." - Adam Smith
Family Huntress Alchemy roleplays a range of stories that cover medieval merchant life. It is a merchant guild. Starting with alchemy, of course, the business grew rapidly and branched out into medicines of all manner, medical magitech, and medical services. Given the wide variety of possible products and services there are many investment, job, and political opportunities.
Day-to-day members can engage in mercantile activities:
Domestic trade.
Inter-Kingdom trade (this does not count as being authorized to represent the crown of Helheim).
Negotiating deals with Helheim Farms (primary source for raw materials).
Working with Lamplighter's Guild to develop new magitech.
Planned events include:
The Great Game: a voting game in which we use deceitful dealing to maximize personal profit.
Foraging expeditions: turn your knowledge of Sincadere's magical resources into coin.
Guild Slot 3
Contact: Queen Buuzibael (tammi.ball)