Learning Outcomes
Students will learn how to quickly and more fluently add within 20's mentally when looking at the ones, tens and hundreds places at one time.
Students will learn how to add within 1000 writing their equations vertically ,more fluently so that they no longer have to draw the place value charts/disk.
Students will learn how to better explain why their strategy works for their addition problems.
Learning Activities
TTW remind the students about the objectives they have been learning this week and let them know that they are going to do a different style of learning today.
TTW pass out a marker and whiteboard, write an addition problem and ask the students how to solve it using place value charts.
TTW write an addition problem on one side of the whiteboard and a place value chart on the other, then ask the students how to fill in the place value chart in order to solve.
TSW will give the teacher different ways to fill in the place value chart and justify why their answer would work.
TTW use the students responses to come to the solution for the problem.
TTW present a slightly more difficult problem on the board and solve it with another students response.
Finally TSW complete an exit ticket from their the textbook and get on Zearn when they're done.
Technology Integrations
Technology Integration 1: Instead of the teacher asking the students for the ways they would solve a problem, the students could answer a PollEverywhere with the different ways that they would solve the problem on the board. Given that some students have a fear of being wrong, and this platform is anonymous, this issue would be terminated. As for the teacher, this will help them get all of their students responses more efficiently.
Technology Integration 2: When the teacher ask the students why their method of solving the problem works, rather than them answering out loud, the students could create a FlipGrid where they record the way they solved it, holding a paper with the steps they went through to solve this problem. By the students presenting their work, it gives the teacher the opportunity to see which step the student potentially made a mistake. This is useful for the students because it would give them the opportunity to see different solving methods from their peers.
Technology Integration 3: Rather than the teacher putting addition problems on the board, the teacher could have them download the app Math Vs Zombies. This is an app that makes it fun for kids to quickly do the math mentally before they get "eaten by the zombies". This app also comes with a feature that allows the teacher to monitor each student's progress and how fast they answer the questions.
Technology Integration 4: Finally, when the teacher has finished the lesson, rather than giving a paper exit ticket, they could have the students join a game of Kahoot. With this, the students get to play a game that simultaneously reiterates the lesson to them while playing a game! This could be beneficial to the teacher because immediately after a question is closed, they will get a graph of how many of their students answered to each answer choice. This will allow the teacher to see how well the students understood the lesson and what areas they may need to cover again.