DonutBook - UX

Summary

Team: Harrison & Baz

Role: UX/UI Designer

Year Created: 2021

DonutBook is a mock app created for connecting Donut stores and bakeries with people that love donuts! People that sign up for the app would be able to get discounts at certain stores, make posts about their favorite donuts, create a personal donut icon, and more!

This app prototype was created in the UX/UI unit at AIE.

Interactable Preview: Click Here

Feed

The feed would be used to see posts made by people and stores you follow, you can also choose to create posts here. From here you are able to up vote posts you like, spot discounts at stores near you/stores you like as well as expand specific posts to gain more information.


Forums

In the forums the user is able to view various posts dedicated to their favorite stores from other customers. From here you can write comments about your own experience from that particular store, leave a review, see the stores menu and view all of the posts that store has made in the past.

Discover

In the discover section, the user is able to view popular posts from stores/people that they don't currently follow. This would allow the user to see new things, find posts and discounts they may not have found regularly or discover new stores that they may potentially enjoy.

Rewards

When making posts in store forums, those stores may potentially decide to grant you a discount or some other kind of reward. These will appear in the reward section. This incentivizes the user to make frequent posts, as they may earn something special.

Post-Mortem

In this project I worked in a team of two. We used Adobe XD to create the interactable prototype. Due to a software limitation that we could not overcome we were unable to both work on the interactable prototype at the same time. To get around this we divided our tasks. My main focus was creating sketches of various different UX/UI designs for each page. Then once we settled on a design we liked, my teammate implemented the designs into Adobe XD so that they became interactable.

Besides the software limitation that stopped us from working in the program at the same time, the project went off without a hitch. There were a few different iterations created and changes made to the final designs and layout of the UX/UI, this was due to us conducting user tests. After the tests we would gather our notes and find common issues to fix or iterate upon, as well as things that were working well.

I'm glad that I was able to work on creating this mock prototype as it allowed me to better understand the importance of good well thought out UX/UI in video games and how they affect the actual players.