The project was completed in a team of students. Those involved are as followed: Hagan Miller (Environmental Art and Level Design), Woody McCoy (Programming), Yumi Sato (Music and UI), Justin Yook (Interactable Game Art), and Silvia Chen (Programming) and was completed over the course of 3 weeks.
These are the three maps that the players would use to compete, the picture on the right is the last level and has various moving platforms.
The game is a player vs. player 2D platformer where both players attempt to score their basketball the goal before their opponent. There are multiple platform types as well as power-ups to create diversity in the gameplay. The game also features random respawns in different parts of the map, in the corners for the player, and three centralized locations for the goal. The game features a neon aesthetic while the map is shrouded in darkness making the game more competitively maze like.
Slime Platform
This platform slows the player down while also lowering their overall jump height slightly.
Ice Platform
This platform provides a slippery surface which lowers jump height and slows acceleration when still and slows deceleration when moving.
Warp Platform
Waiting on this platform will teleport you to the only other warp platform on the map. After use, the tile will blink letting the player know its on cooldown before being able to be used again.
Basic Platform
These tiles were used to make the walls and floor where no extra effect was located.