Venture Opportunity
Brief Stats & Metrics
"Canadians aged 18 and older screened positive for symptoms of depression, anxiety or posttraumatic stress disorder (PTSD) in spring 2021, up from one in five (21%) in fall 2020." (Stats Canada, 2021). There is a huge population where the immersive space can be utilized. In fact, "According to a NASSCOM report, immersed media represents a huge $ 180 billion market by 2022" (Allied Market Research, 2022). While the cost of the team may be high, the potential benefits for this technology may outweigh the negatives.
I envision the following people for my team:
Software
Hardware
Business Analyst
Scrum Master / Project manager
Software Developer (x2) - Expert in coding in C# using Unity or React
Software Developer - To create interface
3D or 2D Game / Level Designer
User Experience / interface designer
Quality Assurance Team - to test the software
Support Team - to answer technical questions and to formulate FAQs.
Find a company who develops 360 degree projectors at a low cost
Find a company that create accurate camera / sensor / facial mapping cameras
i.e.: Nintendo Switch tracking bar
Quality Assurance Team - to test the hardware
Educators
Experts
Educators to create content / design curriculum.
Health Care experts who can provide insight treatments and ongoing research on mental Health.
Outcome
The outcome for this venture is:
Have a large database of behavioural / gestural data from students and educators
Return of investments and increase in revenue due to increasing clientele.
Shares of the company (if it reaches that stage)