Coding

Unity/C#

Swimmer AI

I've been working on some scripts for ai driven aquatic creatures. The controllers are physics based.

VR Character Physics System

I wrote a number of scripts for dealing with character physics joints in Unity. The scripts deal with mapping a VR users motion onto multiple characters of varying forms. In this example the character has 6 arms all being driven by the VR player. Each arm collides with the environment and reacts independently. All the videos on my Youtube site about Biotronicans are tests of this system.

Pluto VR

Pluto VR is an app built for the Curiosity Stream. I built this with HomeRun Pictures. You can explore a large area of Pluto with a SEV and collect rock samples. I primarily programmed the GUI in this app.

PixQwik

I build this graphics application in Unity. It translates pixels from numerous sources into objects. There is a pretty comprehensive GUI to manipulate the imagery. This was done by myself over a two month period.

Brow Translator

This is a video of a bit of testing I was doing while working on a Hololens application for Benefit cosmetics. The app interfaced with the Microsoft facial recognition api and gave feedback and styling suggestions based on a persons emotion as read by the facial recognition emotion reader.

Level Builder

I built a level editor in Unity back in 2009 as one of my first big programming projects. You could lay down road meshes on terrain and save them. It built adaptive staircases and instantiated all kinds of prefabs with a simple controller.

Fractal Builder

This is a pretty simple fractal object instantiator that deals with object level of detail and collision meshes.

Mel/Python

Mel Wiz

This is a brief overview of some of the scripts I wrote for automation of tasks in Maya.

Galaxy Super Clusters

This may not look like much, but this is a visualization of super clusters of galaxies in the universe. Derived from data from the Sloan digital observatory. Some scripting went into translating that data into particles and fluid voxels.

Galaxy Data

Using data from the Sloan digital observatory I built this model of the Milky Way Galaxy. All the the charted stars are highlighted in the beginning. This was made for the Sloan Digital Observatory. Some python and mel scripting went into translating the data to build this model. See Mel Wiz above.