I'm a bit of a cg generalist, and I hope some of what I have learned may aid you in your own work. It's a little sparse at the moment.
I've been using Unity for over 10 years. I'm currently working on Full Dome production and rendering in Unity.
I use 3D Coat for doing detailed modeling and painting as well as retopology.
I have been using Maya for over 20 years working on short films, commercials, effects, and characters.
All sorts of scripts and templates.
Masterpiece Studio
Best Practices
ML