Day 3 (1.MAY.19)
Visual Programming Through Scratch
Visual Programming Through Scratch
- Exploring the Interface
- Understanding Visual ,Block-based Event driven programming
- Sprites and Backdrops
- Categorization of Blocks in scratch
- Constructing Geometrical shapes through programming
- Designing basic Unit Converters
- Time
- Distance
- Designing Calculators
- Arithmetic
- Interest
- Scientific
- Designing a Quiz Game
Tasks
Tasks
- Restrict the movement of a Sprite to a subset of the total backdrop.
- Make another sprite follow the first sprite.
- Set up a Goal Post and update the Score variable when the Ball Sprite crosses it.
- Geometrical Constructions :
- Time Converter - Converts Days, Hours and Minutes to Seconds
- Reading numbers into a list and calculating the Average
RESULT:
RESULT:
You will find all the files in .sb3 of scratch here.