Day 3 (1.MAY.19)

Visual Programming Through Scratch


  • Exploring the Interface
  • Understanding Visual ,Block-based Event driven programming
  • Sprites and Backdrops
  • Categorization of Blocks in scratch
  • Constructing Geometrical shapes through programming
  • Designing basic Unit Converters
    1. Time
    2. Distance
  • Designing Calculators
    1. Arithmetic
    2. Interest
    3. Scientific
  • Designing a Quiz Game

Tasks

  • Restrict the movement of a Sprite to a subset of the total backdrop.
  • Make another sprite follow the first sprite.
  • Set up a Goal Post and update the Score variable when the Ball Sprite crosses it.
  • Geometrical Constructions :
    1. Drawing the four quadrants separately
    2. Constructing the Coordinate Axis from origin
    3. Triangles
          1. Right angled
          2. Equilateral
    4. Square, Rectangle
    5. Hexagon
    6. Octagon
    7. Circle
    8. Star
    9. Sine wave
    10. Sawtooth Wave
  • Time Converter - Converts Days, Hours and Minutes to Seconds
  • Reading numbers into a list and calculating the Average

RESULT:

You will find all the files in .sb3 of scratch here.