Gustavo Henrique
Senior Gameplay Engineer
Senior Gameplay Engineer
I'm a Senior Gameplay Engineer with over 8 years of professional experience developing commercial games for PC, console and mobile platforms using Unity and C#.
Throughout my career, I've contributed to a diverse range of productions—from live-service mobile games and competitive multiplayer shooters to RPGs and strategy titles—designing scalable gameplay systems, multiplayer features, AI, and performance-focused architecture. I enjoy solving complex gameplay problems, building maintainable systems, and creating tools that empower both developers and designers to iterate faster.
Feel free to contact me!