The Monstrous Frontier is a turn-based fantasy city builder I solo developed in partnership with SoftwareWA.
Set in a fantasy world, players build and manage their city, strategically placing buildings and resources to attract adventurers and create quests for them instead of direct unit control. The game features procedural hex-based map generation, a complex loot system, AI-driven adventurers, and intricate resource management, offering a unique blend of strategy and city-building mechanics.
Fully solo developed.
Worked closely with 3rd party freelancers to design and create all 3D models, animations, and UI assets.
Hex-based grid-based random map generation with rivers, lakes, forests, and mountains.
Grid-based buildings capable of generating, collecting, and combining resources.
System to track citizens' wants, needs, and satisfaction.
System for allocating citizens to job locations.
A* pathfinding.
Behavior tree AI for independent adventurers and monsters.
Turn-based Grid-based combat between adventurers and monsters.
Attribute and leveling system for adventurers.
Player-created quests system.
Attribute altering Weapons and Armor.
Random loot generation system.
Developed shaders for water and fog-of-war effects.
JSON-based Save/Load system.