The following are hyper casual mobile games i solo developed in partnership with SoftwareWA with the purpose of beign a low risk way for the company to try getting involved in the game development market. Unfortunately, the company closed in 2022, so these projects are no longer available in the Playstore.
All projects were developed using Unity and used freelance artists for the visual assets.
Rising Star was an arcade-style score attack game where the goal was to survive as long as possible and acquire points by dashing into and destroying on-screen enemies. Players controlled their character (the little star) by swiping on the screen to make the character dash in the swipe direction. They could also use the side buttons to strafe.
To increase the challenge, there was a slowly draining health bar at the top of the screen. The only way to refill it was by destroying enemies.
With Flow Gardens, is a simple but open-ended puzzle game inspired by the amazing design of Zachtronics' games. The goal of each puzzle is to deliver magical energy of a required element from a single source to predetermined points on a map. Players could construct pylons and elemental stones to redirect and manipulate the elements of the flow of energy from the source.
Developing this game taught me a great deal about working with tiles, and the benefits of a well organized code base preparing me for more ambitious projects in the future.
Balance Marble is a simple game that uses the phone's gyroscope to control a ball being balanced on top of a swing where the player must try to keep it from falling or colliding with falling bombs in a similar arcade-style gameplay to Rising Star, but with a different approach to monetization. Instead of solely relying on in-game ads, I implemented microtransactions in the form of skins for the ball that the player controls.