Lead Developer | Game Jam Project | Godot Engine
Wright Rehab was developed during a three-day game jam with a two-person team. I implemented the core gameplay systems and mechanics while collaborating with a teammate responsible for level design. The project required rapid prototyping, problem-solving under time constraints, and adapting to a new engine environment.
Although developed within a short sprint window, the prototype successfully established a functional gameplay loop and playable level structure. The project strengthened my ability to ship quickly, prioritize features, and collaborate efficiently.
I plan to revisit Wright Rehab post-graduation to expand its mechanics, refine its visual presentation, and further develop it into a more polished standalone experience.
• Core gameplay loop implementation
• Player movement and interaction mechanics
• Rapid gameplay prototyping during a 72-hour jam
• Godot scripting and gameplay logic implementation
• Collaboration with level design teammate
• Iterative feature prioritization under time constraints
• Building a playable gameplay loop within a strict time limit
• Rapid iteration and problem solving during development
• Clear communication and collaboration in a small team environment
• Delivering a functional prototype within a three-day game jam
Team Collaboration
Wright Rehab was developed as a two-person game jam project. I implemented the core gameplay mechanics and systems in Godot while my teammate handled art sourcing and level construction, allowing us to rapidly produce a playable prototype within the jam timeframe.
Gameplay Screenshots
Gameplay Video