Lead Developer | Unreal Engine 5 (Blueprints)
Cyber Core is a single-player capture-the-flag–inspired prototype focused on tension and defensive survival mechanics. Players retrieve a central power core (flag) and transport it back to base while navigating enemy pressure.
Once delivered, the core enters a timed 45-second charge phase, triggering defensive combat scenarios against enemy waves and turret threats. The design emphasizes time pressure, positioning, and sustained defense.
Currently in milestone development, the project is being expanded through structured iterations to introduce additional enemy types, progression systems, and refined gameplay loops. Future development will include expanded combat systems and wave escalation mechanics.
• Capture-the-core gameplay loop
• Turret defense mechanics
• Timed objective phase (45-second charge sequence)
• Player health and damage systems
• Blueprint gameplay scripting in Unreal Engine 5
• Creating tension through timed defense objectives
• Encouraging player positioning and movement under pressure
• Structuring gameplay around clear objective phases (retrieve → defend → survive)
• Designing enemy encounters that escalate during the defense window
Gameplay Screenshots
Gameplay Video