Lead Developer | Team Project | Unreal Engine 5 (Blueprints)
Iron Frame is a stylized robot-themed roguelite currently in active development. The project focuses on wave-based combat systems, modular enemy behaviors, and player progression mechanics.
I am leading development of the core gameplay systems, including enemy AI behaviors, weapon systems, experience progression, and wave escalation logic. The design emphasizes replayability through scalable difficulty, stat progression, and combat pacing.
Current development milestones include implementing enemy variants, expanding weapon mechanics, refining the XP and leveling system, and balancing wave timing to create sustained combat tension. The project is structured for long-term growth, with future plans for expanded ability systems, visual polish, and performance optimization.
• Wave-based enemy spawning system
• Enemy AI behaviors (ranged enemies and boss encounter)
• Player ranged weapon combat system
• Experience and leveling progression system
• Enemy variants and combat escalation logic
• Combat SFX and VFX integration
• Blueprint gameplay scripting in Unreal Engine 5
• Designing scalable combat encounters through wave-based enemy escalation
• Building modular enemy behaviors that support multiple enemy types
• Creating progression systems that reward sustained combat performance
• Structuring gameplay around replayable combat loops and difficulty scaling
Team Collaboration
Iron Frame was developed collaboratively within a small team environment. My role focuses on implementing core gameplay systems and combat mechanics while coordinating with teammates responsible for level design and visual assets.
Gameplay Screenshots