Hi, I'm George Nason — a Game Designer and Gameplay Developer with a strong foundation in scripting, environment layout, and player experience design. I specialize in building gameplay systems and immersive spaces that balance challenge, clarity, and creativity.
I develop projects primarily in Unreal Engine using Blueprint scripting, focusing on gameplay mechanics, player feedback systems, and level flow. My work emphasizes rapid prototyping and iterative design to create intuitive and engaging experiences.
I bring a well-rounded skill set to collaborative teams, including:
Technical: Unreal Engine 5, Blueprint Scripting, Godot, Level Blockouts, AI Systems
Creative: Level Design, Gameplay Mechanics Design, Environmental Storytelling, Iterative Prototyping
Soft Skills: Team Collaboration, Communication, Time Management, Adaptability