Level 1 Blockout vs Final Design
Level 2 Blockout vs Final Design
Level 3 Blockout vs Final Design
This game will have 3 levels; all 3 levels have been designed and we are currently in the next phase of development. This design used FAB Asseets and the Actor Palette plugin. Blockout was used as guidance throughout the level after playtesting to create this vibrant world. I used packed level actors to manage all assets neatly, and made the landscape with my blueprint knowledge. The folliage Mode provided better control over the appearance of vegetation. I created natural-looking assets with simulated gravity in unreal engine.