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GDD Medieval Madness
Overview
Design Pillars
Controls
Art Style
Narrative Design
Story Summary
Setting
Main Characters
Enemies
Enemy: Peasant
Enemy: Archer
Enemy: Dragon
AI State Machine
Enemy Stealth Detection
Market Analysis
Core Game Mechanics
Player Actions & Abilities
Health / Death
Interactions
Save System
User Interface
Screen Flow Diagram
In Game HUD
UI Style Guide
Level Design
Level 1: Castle Town
Level 2: Barren Fields
Level 3: Windy Mountains
GDD Medieval Madness
Enemy Stealth Detection
Medieval Madness will not feature Stealth Mechanics in any of its gameplay.
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