Screenshot Collection
Show Reel
Full Gameplay
Postmortem Report
Design:
I think the strength of the design lies in its strong storytelling and atmosphere, while its weakness is the lack of gameplay variety. The number of puzzles is too limited.
An unforeseen issue might be that I tried to create many different types of puzzles, but most of them failed.
I feel that I should have worked harder on coding and programming, since right now I often don’t know where to start when trying to realize my ideas.
Scope:
My project is not too big for this course; in fact, it’s actually a bit small. The amount of work I completed was far less than what I initially planned. However, the reduced scope was part of my original plan and served as a prepared plan B.
Planning:
I think my plan was well-made, but whether it was a success or not isn’t really for me to decide. Personally, I believe that simply completing it already counts as a success.
Execution / Testing:
The main difficulty during execution was figuring out why some nodes didn’t work properly. In the end, I couldn’t solve it and had to give up.
What I’ve learned about myself is that I know a lot of things, but only on a very shallow level. What I’m currently capable of is still far from what I imagine or aim to achieve.
I think I should have made the puzzle design more diverse and engaging.
Support:
When things aren’t going well, I usually search on YouTube for possible solutions or ask ChatGPT to see if there are alternative approaches. If the problem still can’t be solved, I simply give up on that part and switch to another idea, or remove that section entirely.
Learnings:
I think this project is actually a failure. Right now, it’s in an awkward position.
I can’t use it for environment design job applications because none of the models were made by me; I can’t use it for game design or engine-related positions because the gameplay depth isn’t competitive; and I can’t use it for a Technical Artist role because the TA-related content is minimal and not well-developed.
On top of that, my puzzle design, level design, and environmental guidance all fall short. In short, every aspect failed to meet my own expectations, and I’m not even sure what I should do next to reach a truly excellent level. So, objectively speaking, it really is a failed project.
In the end, it’s basically something I made just to entertain myself. haha
Cite
Modeling:
website:sketchfab
Character: ghost - BrightShot
Furniture:
Sofa - MaX3Dd
Door - Toni García Vilche
Table and Chair - Vilson Pistori
Desk - ms_Butor
Clothes Rack - 1-3D.com
Piano - theohatkeindor
Shoe Shelf - wang2dog
Wardrobe - Pavlo
File Cabinet - TooManyDemons
Paper - Sousinho
Bed - 2023vovka, Ankledot
Window - Mehdi Shahsavan
TV - Mylom
Cardboard Boxes - AMINE
Sliding door - ROY
Sounds:
Trailer Background Music: 七彩光 - Yichun Shan
Game Background Music:
website: freesound
Piano loops - Josefpres
Crowd - kevp888, kyles
Clock ticking - ycbcr
heartbeat - modusmogulus