Concept 1:Cutland
Cutland
This idea is a 2.5d puzzle game. The main storyline follows a detective who, for his own hidden purpose, uses a commission as an excuse to settle in a small town and begin investigating his target. The player plays the detective, accepting requests and using both legal and illegal methods to fill in the missing keywords in the report and send it back to the client.
This puzzle game combines dual suspense with gameplay tension. Players plays a detective uncovering the town’s secrets while pursuing the main character’s hidden purpose. By filling in missing keywords with clues gathered legally or illegally, they experience both the satisfaction of solving puzzles and the tension of choices leading to multiple endings.
Technology:
Engine: Unreal Engine
Other software: Maya, substance designer, photoshop
What would I do:
Story/script writing
Blueprinting
UI widgets
Key items modeling and texturing
2D Character (if I have time)
Outsourced stuff:
Music and sounds effect - some free website
VFX (if need) - Unreal Market place
Environments/levels - Unreal Market / sketchfab
2D Character - My friends
Story/script writing - AI translater (Sorry I don't believe my English)
This idea is essentially already a complete flow, including who the detective really is and several possible endings. The later concepts have expanded to the secrets of the town. Therefore, if I were to produce this, I think my progress would likely stop at completing one main commission and one optional side commission.
Created by Yilan Qiu
Concept 2:Escape Memory
This idea is a first person horror game. The basic story is that the character gets drunk and falls asleep at home, but wakes up in the bed of an old house. He doesn’t know where he is, and all of his belongings are gone. He tries to find a way out of the house, only to discover black shadows constantly chasing him—until he finally escapes the house, or recalls everything.
This horror game builds tension through both suspense and survival. The main character wakes up in a strange old house, pursued by dark shadows while find for a way out. Players must escape the house or recover all memories.
Technology:
Engine: Unreal Engine
Other software: Maya, substance designer, photoshop
What would I do:
Story/script writing
Blueprinting
UI widgets
Key items modeling and texturing
Outsourced stuff:
Music and sounds effect
VFX (if need) - Unreal Market place
Environments/levels - Unreal Market / sketchfab
Monster - Unreal Market / sketchfab
Story/script writing - AI translater (Sorry I don't believe my English again)
Concept 3:grocery store
This idea is a fake grocery store. The basic story is that, on the surface, the store looks like it is normally selling goods, but in reality it is dealing in intelligence information. Each different product actually represents a different type of information. Therefore, the scene essentially has two parts: one is a smaller, ordinary grocery store, and the other is a space resembling an file room .