3.a. Rules and Instructions

Rules and Instructions

How it Works

You can do one action per turn, these are the possible actions:

  1. Placing a plant.

  2. Playing an effect, predator or magic card.

  3. Attracting a butterfly.

  4. Passing your turn.

  5. Always draw cards until you have 7 in your hand before ending your turn.

Placing a Plant

  • You can place it down in front of you in your garden.

  • Each player has a garden which is an area to put their plant cards

Note: You can only place one plant per turn.

Attracting a Butterfly

  • Butterflies are very important in Flutter

  • To attract a butterfly you require one thing:

You have three plant cards in play

  • Once you attract a butterfly, your three plant cards and host card (if you have one) can no longer be used to attract other butterflies. Place them underneath the butterfly.

  • Next, take a Life Cycle sheet. Every turn you keep your butterfly (not including the turn you take to obtain it) check the next stage of the life cycle!

  • There is one catch, you can only advance in the life cycle if you have the butterflies matching host card (host plant cards will say what butterfly they attract).

First to score 3 points by completing 3 butterfly life cycles, wins!

Playing an Effect, Predator and Magic Card

  • Do as the description of the card instructs.

  • Put this card in the discard pile unless otherwise specified

The more plants you play, the easier it is to attract a butterfly.

Basically,

If you finish the life cycle of three Butterflies first, you win.

Hoorah! Consider yourself a butterfly master!!!

If you don’t finish the life cycle of three Butterflies first, you lose.

Jokes on you buddy

And all of the 'other' cards aka 'effect' cards help your chances or lessen your opponent’s chances of attracting and finishing a Butterfly.

For Example

You could use a Predator card to stop your opponent’s Butterfly progress and skip their twice!

Then you can use a Steal Plant card to take their matching host plant for one of their Butterflies.

You should put some plants down so you can take their Butterfly in a couple turns!

Lastly, celebrate!!!

Conservation Cards

  • Conservation Cards protect your butterfly from all effects.

  • Conservation Cards cost three plants from your garden, put them in the discard pile

  • To use your Conservation Card place it below a butterfly face up

Passing your turn

  • Discard up to two cards in your hand

  • Draw cards until you have seven in your hand

Setup

1. To start, shuffle the deck.

2. Deal 7 cards face down to each player.

3. If you have any Butterflies in your hand, put them all in a common pile (aka, “The Roosting Area”).

4. Draw more cards if you don’t have seven.

5. Shuffle the deck, and put it face down in the middle of the table.

6. Pick a player to go first.

How many players?

2-4 players

Host Plant

A Host Plant is the plant on which a Butterfly species lays its eggs. There is usually one Host Plant. In this game there are two copies of every Host Plant.

Nectar Plant

Nectar Plants are where Butterflies eat and pollinate. Without nectar plants (especially Milkweeds) Butterflies will starve to death.

Lifecycle Cards

Eggs, Caterpillar and Cocoon can be collected for a butterfly card to complete its lifecycle.

Effect Cards

Effect Cards are extremely important for strategy.

They let you do things like steal a plant, slow down your opponent, and boost your scores.

To play an effect card, read its contents, apply what it says, and add it to the Discard Pile.

Gnome and Fairy should not be discarded, but rather kept on the player’s garden.

You may commonly see the phrase counters, which means that card can prevent another card from being played and force your opponent to discard it.

Predator Cards

Predator cards freeze your opponent’s butterfly Life Cycle Progress and skip their turn twice.

Predator Cards should be played just like Effect Cards (read the card, apply what it says, and add it to the Discard Pile).

Enjoy the game :)

Counter Effect cards.