Hey there! It's been a hectic week and I'm still trying to figure out when and how to do all my work. Aside from that I've been working mainly on the site your currently on, ironed out the details for Sound in the game, gathering materials from everyone and making sure that the demo is working as intended. Big props to the Jacky, Alex, and Kaifeng for knocking that out so quickly.
Not an easy week by any stretch of the imagination but the flow is getting better. We split into two teams to more effectively coordinate with each other. Worked with Erika, Nick, Jesse, and Leo to further the concept of "Vincent" as a character. He's got motives and backstory and looks great (thanks Erika). I implemented FMOD into the project and have added sfx as well as bgm. I want to experiment with FMOD, smooth out current audio, and get started on working on my own music in Reaper. I'm perfectly fine using freesound.org for all the sfx as those guys are better foley artists then I'll ever be. Anyways, until next time!
Week Three was a real hassle. Worked on implementing the core UI as well as adding a parameters menu so people can change the parameters mid-game. Asset Management was really tough as well in terms of figuring out what each asset needed. We will hopefully keep updating these as we move forward. Next week, I'm hoping to clean up the UI, update the various design documents, and update the site.
This week, I created some on-screen UI for the tutorial segments. Hopefully they clear up some confusion regarding controls and your general objective. Overall a fine week but couldn't work on any new audio.
I swear I'll get my schedule together. I got more UI done and some background music set in stone. The trouble is always with the game design docs. It's really tough to have it naturally become a part of the workload but it's slowly but surely becoming easier. We expanded to having our own friends try out the game and mine proved to be confused at times and stuck at others. For a game about mirrors, we lack a bit of clarity. Good news is that more feedback equals a better game. I'll keep improving my skills to match up with the rest of the gang. Next week I'm hoping to add a lot more in terms of UI and finally get some of my own tracks in the game. Just you wait!
Covid finally struck me and because of that, it was quite a slow week. I met up with Kai and Nick to design the new level but aside from that, not much done.
Recovery was a success and I'm feeling on the top of my game. Well not entirely because now I'm behind in a bunch of classes/work and find myself lacking motivation to catch up. However, despite this, I managed to work more on the tracks for the first level and make a new Options menu UI that looks quite snazzy if I do say so. We also recorded more of the narrative and although it needs mixing by me, it sounds great so far. We've continued the Saturday meetings to talk about design and we restructured the level design and how we'll implement them. Gonna be tough this next week but I will catch up to my work and put in overtime on this project.
Why do I have more exams this week?!? Anyways, got some work done on implementing audio into the levels. Hopefully they feel that much more complete with the added story dialogue. I'm still figuring out how to best do the background music but I'll try to have at least a baseline by next week for our final build. What takes precedence before that is implementing the new UI I created so we can use all those new bells and whistles and look good while doing so.
Welp, this is the end. I'm relieved more than anything but I'm quite happy with how everything turned out. The programming team worked overtime throughout the whole thing and were honestly inspiring to look at. Ended up with less done than I thought, but looking back, I ended up contributing in a solid way. I hope we continue this project next term or in the future because I've created some assets for UI and some background music that I could not fully implement yet. Either way, was a great experience with such a great team.