Alchemy is not only one of the easiest crafts to level after Cooking, but it also serves as a cornerstone for both daily gameplay and high-level challenges. This craft offers a unique blend of utility, supporting various jobs and gameplay styles. Here’s why diving into Alchemy is a strategic move for any adventurer:
Potions for Critical Moments: Create a wide array of potions, crucial for surviving tough battles and required for specific Level Break (LB) quests at level 70.
Weapon Enhancements: Enhance combat effectiveness by crafting weapons imbued with powerful status effects.
Fishing and Ninja Gear: Produce top-tier fishing rods and essential ninja tools, supporting specialized interests and roles within the game.
Ammunition and Automaton Oils: Supply Corsairs with their necessary bullets and provide Puppetmasters with vital automation oils, directly impacting these unique job classes.
Puppetmaster Attachments: Manufacture specialized attachments for Puppetmasters, enhancing the capabilities and versatility of their automatons, which are crucial for their performance in combat.
Crafting Materials for Advanced Recipes: Generate high-demand crafting materials that are essential components in numerous high-end recipes across various crafting disciplines. This makes Alchemy pivotal in the crafting ecosystem of Vana’diel, enabling the creation of powerful gear and valuable items.
To finish Alchemy you will need smithing at least around level 70 to make a test item. I also recommend starting to dig in the desert right away and start to save up all your philosopher's stone for one of the last synths.