Update Log:  Last Update 3/11/2023

Introduction

Welcome to the Female Fighter Compendium - your one stop shop for all things Female Fighter.  My name is Vince, you may also know me by my IGN SakuraNoHana.  I've been playing the Female Fighter subclass since 50 cap in the old Nexon Days and while I definitely wouldn't say I'm the best player out there I think I can say I'm pretty knowledgeable about this class.  The intent of this guide is to familiarize you with any of the Female Fighter subclasses, detailing their skills, recommending builds (including Talismans and Runes), and telling you what stats to pick for their enchants and avatars.  What this guide will NOT do is detail gear set ups.  However, I may mention certain set ups by name as recommendations.  For the details of that, I recommend you check out Synchroneity's Guide to 105 Gear Set Ups.  This guide will be working under the assumption that this isn't your first time playing the game, just your first time delving into the Female Fighter class.  As such, some basic game details will be skipped over with the hope that they're things you already know.  I will also not be delving into anything regarding Titles or Auras.  Since they're premium items, they're constantly power crept and it's just not worth going into here.  

Why Should You Play Female Fighter?

Do you like fighting up close and personal with your enemies?  Murdering them with your bare hands?  Then Female Fighter's the right class for you!  On a more serious note, Female Fighter is a melee to mid-range class that has good mobility options and high base speeds that make her fun and engaging to play in all forms of content.    She currently has four subclasses: Nen Master, Striker, Brawler, and Grappler.  Each of them have a fairly unique playstyle so be sure to read the details ahead to decide which one is right for you!

Subclasses

Brawler

(coming soon!)

Grappler

(coming soon!)

Basic Skills

(GIFs included as hyperlinks)

Passive Skills

Backstep Upgrade

Recommended Level: MAX

Allows you to use Backstep in the middle of skill animations or even if you're knocked into the air.  It's good for a quick recovery or a cancellation of a skill animation to ensure you can escape to safety.

Focus: Critical

Recommended Level: As needed

Increases your Physical and Magical Critical by 1% per level.  A lot of gear set ups in 110 cap offer a lot of Critical Rate so you may not need any levels in this.  Or you may need it maxed.  Level it as much as you need to ensure you hit 100% Critical Rate.

Iron Physique

Level Acquired: 10

Recommended Level: As needed

While technically a Grappler skill, Iron Physique increases your Physical Defense and Vitality.  There are many gear set ups in 110 cap that require specific Defense values so this can help with that.

Suplex Thunder

Level Acquired: 15

Recommended Level: 0

This makes a lightning bolt drop on enemies when you Suplex them, causing extra damage and Shock.  Most things in end-game content can't be grabbed and the damage is subpar, so it's not worth picking up.

Tiger's Roar

Level Acquired: 20

Recommended Level: 0

This adds extra hits to your Tiger Chain Strike.  Useless for PvE content.

Active Skills

Suplex

Level Acquired: 5

Recommended Level: 1

The only grab skill that the Nen and Striker subclasses have access to.  It doesn't have that many uses in end-game content because most things can't be grabbed, but it's free anyway so you may as well use it when you can for an Invincibility frame.

Crouch

Level Acquired: 10

Recommended Level: MAX+TP

Using this skill lets you get down into a crouching position.  On its own it's not that great, but picking up the TP for it grants you Invincibility Frames.  The more points in the TP skill you have, the longer the invincibility duration.  It's great for cheese dodging mechanics.  The crouch itself can be canceled with the Jump key, but the invincibility frames remain even after returning to normal play (assuming you have enough TP leveled for the longer duration).

Air Walk

Level Acquired: 10

Recommended Level: 1

This lets you bounce on an enemy by pressing Z in the air.  Higher levels in it gives you extra bounces, but it's definitely not worth leveling.  Though sometimes the extra air time is useful to dodge things.

Tiger Chain Strike

Level Acquired: 10

Recommended Level: 1

Enables you to hit an enemy with 2 extra hits after a dash attack by pressing the attack key again.  It's not useful.  You should lock this skill and keep it off your hotbar so you don't accidentally activate it.  However, having a level in this skill lets you cancel into skills from a dash attack.  Which is incredibly good.

Neck Snap

Level Acquired: 15

Recommended Level: 1

An Albert Steal Skill.  Neck Snap interrupts enemy animations in some lower end content and decreases the Neutralize Gauge in 110 cap content.  Definitely worth picking up a level of it.  Note: If the enemy can be interrupted, Neck Snap will turn them around.  So just be wary of that.

Tornado Kick

Level Acquired: 30

Recommended Level: 1

A spinning kick attack.  Can be used in the air.  Very useful for extra air time as well as the ability to reposition in the air.  Strikers can cancel out of this with Muscle Shift.  The animation can be canceled with the Jump key.

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