Educator Resources
Teaching Resources
From Connie Liu at Project invent... Join Project Invent on April 25 or May 17 to see students pitch their inventions for social good at our virtual Demo Days! 20 high school teams from across the country will be pitching everything from smart wallets to help the blind detect bill denominations to football helmets that can detect early signs of concussion. If you need a little dose of hope & inspiration, tune in to see these young technologists-for-good in action. Students, parents, teachers, and anyone else are all welcome to join us. Spread the word! Register for the Zoom here: https://projectinvent.org/demo-day
Jennifer Hartz’s Pinterest Page with many hands-on science ideas
Ongoing resource discussion thread among FabLab educators worldwide via the FabLab Google Group
GoToMeeting Notes from the above GoogleGroup - contains similar resource list to what you’ll see below, with more contact info and might have some new updates
Rob Morrill’s webpage of project ideas
Example FlipGrid project from John Baglio of students’ “Homemade Contraptions”
Innovation Curriculum from the Henry Ford - including a 20 hour class pack
Hong Kong International School Idea Studio webage with projects, ideas, etc
Curiosity Machine Technovation Families - easy design challenges with items around the home
Exploratorium Tinkering Studio in San Francisco
Code.org Hour of Code Lessons
Scratch Free block coding & tutorials, simple animations (students can build code together remotely, play and interact with each others’ videos)
Tynker.com - running a free promo for all schools right now, let us know if we can set this up for your class
Code Monkey Game-Based Programming
Adaptive Design Association Online Video Library
Cardboard skills Learning Library on YouTube
Cardboard skills pdf handout
Video highlighting ADA’s work in limited resource areas
Youtube Channel for ALL Adaptive Design Video
Rubber Band Engineer book of challenges - ordering a copy for the Innovation Lab
Open-Ended Maker Ideas
Paper structures: build the largest free-standing tower you can using only 2 sheets of paper and tape
Paper structure: build a paper structure that extends the furthest off a surface
Tinfoil boats- who can make it float with the most pennies
Bridges: use materials at home to build a bridge. For older students, have them build different types of bridges like truss bridges, suspension bridges, etc and research them
pendulum art: construct a pendulum using string/yarn and found materials and something like a plastic cup or cardboard box that you poke a hole in the bottom of. Put some recycled papers under it. Add a small amount of watered-down paint or colored water or even plain water and swing the pendulum to make a design.
Stop-motion animation with found objects
Example online stopmotion video generator
take a toy (or a picture if no toy) and design adaptive equipment for that you to do a certain task (cross a canyon, build a habitat, etc)
Build automata that is a character in a story or poem
research a planet and design a creature with features adapted to living on that planet
homemade catapults
various types of paper airplanes
parachute for a toy or small object
sketch an invention
Redesign your room and create a blueprint
egg drop challenge
paper roller coaster for a marble
pretty much any type of lego challenge
Tinkercad - 3D design of a structure, building, habitat, vessel, piece of furniture, etc. Also has a circuit design feature for older grades
Recycle household items or waste created into a new contraption, fort, marble run, sorting box, character, automata, etc
Biomimicry Project
the students do research into an animal, find out something interesting (flight, gliding, hopping,or other movement) then use recyclables/anything on hand (as everyone has something from old toys to string to glue) the students need to create an ornithopter (flight) or some type of creation that can mimic the movement of the animal they studied.
The teacher can provide a list of animals with suggested adaptations that could be modeled
egg drop
Whirligigs
Solar oven- build & cook a hot dog, test internal temp every 5 mins
Maker Educator Books
Understanding by Design
Grant Wiggins & Jay McTighe
Wiggins and McTighe discuss some fundamental principles of instructional design that shift the focus away from individual activities to focus on broader “enduring understandings.” This shift often brings meaning to activities that may sometimes seem arbitrary or disconnected to students. By using what they call “backward design,” instructional designers can focus on the outcomes of learning first and work backward to design instructional experiences to get students there. This text also introduces the concept of “essential questions,” questions or prompts that help students uncover misconceptions or gaps in their understanding which can provoke curiosity for a learning task.
Checking for Understanding
Nancy Fisher Douglas Frey
This text introduces strategies for using formative assessment in the classroom. In order to effectively differentiate instruction and to create tasks that match students’ ability level, teachers must first know where they are starting from. Teachers must continue to check student understanding as they progress through a unit to be able to make adjustments as needed.
Teaching Reading in Middle School
Laura Robb
This is a great overview of the Workshop Model of Instruction. While its focus is on reading instruction, the tools and strategies can easily be adapted to any PBL classroom and any content area.
Mindset
Carol Dweck
Dweck has long argued that how a student views his own success is a key factor in his future learning success. A student who believes he is successful because of natural talent will tend to take fewer risks and will respond negatively to setbacks in his learning. Conversely, a student who believes he is successful because of her effort will be more likely to take learning risks and to view setbacks as a natural part of the learning process. This is very closely related to what Malcolm Gladwell wrote about in Outliers.
Punished by Rewards
Alfie Kohn
Kohn has studied student motivation for decades, and his work has led him to the conclusion that grades are actually doing damage to students and the way that they learn. Extrinsic motivators, argues Kohn, de-motivate the student behaviors most closely aligned with learning.
The Global Achievement Gap
Tony Wagner
Pedagogy based on constructivist theory often gets a bad rap because it can be viewed as lacking rigor. When the agenda is determined largely by the student, disengaged students take this as an opportunity to set the bar very low for themselves. Additionally, many teachers have a very difficult time assessing work that is creative in nature in a way that seems equitable. One of the things I like about this book is that it challenges us to look at rigor through a lense that holds students to very high standards, which they participate in setting.
Getting Started in Electronics
Forrest Mims
This is a been a standard primer for introductory electronics for many, many years. It’s every bit as good today as it was when I first saw it.
Invent to Learn
Sylvia Martinez & Gary Stager
This book is a great overview of constructivist theory and its intersections with design, invention, and fabrication.
Make: Electronics: Learning Through Discovery
Charles Platt
I really like the way that this book gets into some of the fundamental workings of different electronic components in an easy to understand way.
Getting Started with Arduino
Massimo Banzi
This book comes with some of the Arduino starter kits. It’s written by the inventor of the Arduino board and is a great basic introduction to Arduino, microcontrollers in general, and a variety of concepts related to working with microcontrollers.
Adventures in Raspberry Pi
Carrie Anne Philbin
This book is a great, step-by-step introduction to many features of the Raspberry Pi microcontroller.
The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success
David and Norma Thornburg & Sara Armstrong
This is a short, but very good introduction to 3D printing concepts. It offers a basic overview of several popular and free design tools and gives you some great ideas for beginner projects.
3D Modeling and Printing with Tinkercad -- James Floyd Kelly