Game Design: Creating Psychological Experiences
Metagame Book Club: Game Studies. "Game Design: Creating Psychological Experiences" by Sherry Jones. Published Nov. 9, 2015. Last Updated: Jan. 19, 2019.
**This page was first published on the Metagame Book Club.
Welcome to the first week of Track 1: Games & Psychology! We begin our study by addressing a rising trend in recent years of game development; that is, applying psychological theories and research to game design. Whether we play games on a casual or hardcore basis, psychological and cognitive research studies show that our thinking and behaviors are impacted by games in varying degrees during, and long after, gameplay is over. The game industry also recognizes that the player’s reception of a game is what determines the game’s commercial success or failure, and has been looking to psychology for answers on how to design games that satisfy the player’s psychological needs and desires.
Since it is in the game developers’ and studios’ interest to compel the target audience to purchase and to continue playing a game, hiring professional psychologists to assess the commercial appeal of a game is now a common practice. “Gaming psychologists” are given the important task for conducting playtests to evaluate the players’ reception of a game, and to provide design suggestions that will make the gaming experience more pleasurable for the players.
As an educator of game design and psychology, I can identify numerous psychological theories that are applicable to game design, too many to be covered in a single week's discussion. Therefore, to provide focus to this week’s study, I will introduce a few, key psychological theories that now drive the design of many successful, commercial games. A combination of open access (OA) academic journal articles, game news articles, and videos, are offered in this week’s reading list, and the following theories are in focus: attention theory and attentional spotlight metaphor; color theory; sound theory; reward theory; flow theory.
Educators, whether or not you plan to apply game-based learning or the gamification method to your classes, the psychological theories covered in Track 1: Games & Psychology can help you reconsider how the design of any curriculum or classroom environment has the potential to influence the students’ ability to learn, to focus, to be motivated, to be engaged, to have agency, and much more. Beyond standard curriculum design, games imprint in players a sense of presence, autonomy, self-determination, and more by providing interactive elements and progressive storytelling. After learning about how games can influence cognitive and physiological development, you may feel compelled to assign games as part of your lessons.
Enjoy the readings! Onward~
-- Sherry Jones (Track 1: Games & Psychology Instructor)
**See end of page for the recorded live streaming video of this week's readings.**
Why Are Game Developers Interested in Psychology?
- [2015] [ARTICLE] “Valve Psychologist Speaks to Game Design Students.” DigiPen. 2015.
- [2013] [ARTICLE] Freeman, Will. “Using Psychology in Game Design (Interview with Berni Good).” Develop. 14 June 2013.
- [2013] [ARTICLE] “Opinion: Why Game Developers Need a Chief Psychology Officer.” Blue Cloud Solutions. 3 August 2013.
- [2012] [ARTICLE] Clay, Rebecca A. “Video Game Design and Development: Video game companies are increasingly tapping psychologists' expertise to make games even more compelling, challenging and fun.” American Psychological Association. January 2012.
- [2011] [ARTICLE] Stuart, Keith. “The Seduction Secrets of Video Game Designers: The world's love of video games has much to do with our intrinsic desires and motives.” The Guardian. 14 May 2011.
- [2010] [VIDEO] Meier, Sid. “Psychology of Game Design: Everything You Know Is Wrong.” Game Developer Conference. 2010.
Psychology of Attention and Games
- [2015] [VIDEO] “The Spotlight Model of Attention and Our Ability to Multitask.” Khan Academy. 17 April 2015.
- [2014] [VIDEO] “Measuring and Analyzing Human Behavior in the World of Gaming” (with Dr. Tim Nichols). American Psychological Association. 19 March 2014.
- [2009] [VIDEO] Foy, Laura. “Playtest Labs : Get Your Gaming Voice Heard” (Interview with Dr. Tim Nichols). Channel 9. 30 June 2009.
- [2009] [PEER REVIEWED] Dye M.W.G., C.S. Green, and D. Bavelier. “The Development of Attention Skills in Action Video Game Players.” Neuropsychologia. July 2009.
Psychology of Color and Games
- [2015] [VIDEO] Brown, Mark. "Game Maker's Toolkit - Why Nathan Blake Doesn't Need a Compass." Youtube. 26 October 2015.
- [2015] [PEER REVIEWED] Fetterman, Adam K., Tianwai Liu, and Michael D. Robinson. “Extending Color Psychology to the Personality Realm: Interpersonality Hostility Varies by Red Preferences and Perceptual Biases.” Journal of Personality. February 2015.
- [2015] [ARTICLE] Madigan, Jamie. “Red vs. Blue: Which One Would You Choose?” The Psychology of Games. 15 February 2015.
- [2014] [VIDEO] BrainCraft. “The Psychology of Colour, Emotion and Online Shopping.” Youtube. 2 April 2014.
- [2013] [ARTICLE] Madigan, Jamie. “Why do Color Coded Clues in Level Design Work?” The Psychology of Games. 27 September 2013.
- [2011] [VIDEO] Sachs, Tom. “Color.” Youtube. 13 Dec. 2011.
- [2010] [ARTICLE] Pappas, Stephanie. “Different Colors Describe Happiness vs. Depression.” Live Science. 8 February 2010.
- [2005] [PEER REVIEWED] Zammitto, Veronica L. “The Expression of Colours.” Digra. 2005.
Psychology of Sound and Games
- [2015] [ARTICLE] “Playing with Your Mind: The Psychology of Sound in Video Games.” Amplifon. 2015.
- [2015] [ARTICLE] “The Impact of Sound on the Brain.” Amplifon. 2015.
- [2014] [ARTICLE] Tan, Siu-Lan. “Video Games: Do You Play Better With the Sound On or Off?: The Role of Music and Sound Effects in Video Games.” Psychology Today. 5 Feb. 2014.
- [2004] [PEER REVIEWED] Iakovides, Stefanos A. “Psychophysiology and Psychoacoustics of Music: Perception of Complex Sound in Normal Subjects and Psychiatric Patients.” Ann Gen Hosp Psychiatry. 29 March 2004.
Psychology of Reward and Games
- [2013] [ARTICLE] Seidman, Max. “The Psychology of Rewards in Games.” August 2013.
- [2011] [PEER REVIEWED] Sturrock, Ian, and et. al. “Psychology of Game Design: Intrinsic and Extrinsic Rewards.” Internet Technologies and Applications conference. September 2011.
- [2011] [PEER REVIEWED] Wang, Hao and Chuen-Tsai Sun. “Game Reward Systems: Gaming Experiences and Social Meanings.” Digra. 2011.
Psychology of Flow and Games
Applications of Psychology to Game Design
- [2013] [ARTICLE] Vandenberghe, Jason. "Mapping the Lessons of Psychology to Game Design.”Gamasutra. 20 September 2013.
- [2012] [ARTICLE] Baron, Sean. "Cognitive Flow: The Psychology of Great Game Design." Gamasutra. 22 March 2012.
- [2011] [ARTICLE] “Behavioral Game Design” by John Hopson for Gamasutra. 27 April 2011.
- [2005] [PEER REVIEWED] Brodbeck, David. "How Can Experimental Psychology Inform Game Design?” Psychology and Game Design. 2005.
Recorded Live Webcast Video (Review of This Week's Readings)
Published: Nov. 12, 2015.