ERROR2011 warps the overworld and underground with broken, forbidden structures not meant to exist. These are fragments of a corrupted simulation — unfinished, misplaced, and dangerous.
Biome: Rarely generates in deserts and corrupted plains
Exterior:
Made of dark prismarine, obsidian, glitched sandstone
Floating bits of data blocks and flickering lights
Interior:
Terminal Core chamber at the bottom
Contains chests with Corruption Gems and Data Shards
One-way teleport traps and invisible mobs
🗺 Hint: Follow trail of broken sand and “?” particles to locate it.
Spawns: Underground (Y < 32), randomly
Features:
4x4x4 rooms made from debug blocks and Reset Files
Contain lore books, corrupted GUI panels, and unstable portals
Sometimes emit redstone noise or random mob sounds when approached
Warning: Some rooms fake their loot, causing your UI to flicker or disappear
Replaces: Parts of forest, plains, and taiga
Effects:
Glitch fog and color flickering
Passive mobs disappear or duplicate incorrectly
Block updates may fail here (torches float, doors don't open)
Ambient Sounds: Whispering binary, low humming, distorted piano notes
Tiny chunks of floating corrupted land
Spawn anywhere post-activation of the Terminal Core
Made of glitch blocks and voidstone
May contain floating Reset Files or Fragments
Occasionally, players may see villages, dungeons, or mineshafts…
But upon entry, they vanish
Sometimes replaced with “error cubes” or shadow figures
Log: STRUCTURE_@?UNDEFINED