Entities in ERROR2011 aren't just mobs — they’re echoes, anomalies, and corrupted fragments of the game's codebase.
Spawn: Near Terminal Core structures or high corruption zones
Behavior: Stalks players from a distance, flickering in and out of view
Abilities:
Glitches through walls
Emits interference that disables redstone within 10 blocks
Drops: Glitched Eye (used to reveal unstable chunks)
Spawn: Anywhere a Reset File Block is broken
Behavior: Aggressive and erratic, with corrupted movement paths
Abilities:
Spawns with fragments of player skins
Can swap item slots when it attacks
Drops: Corruption Fragment
Spawn: Creative-only
Behavior: Blank model with “Missing Texture” cube
Abilities:
Occasionally speaks broken text from the mod’s lore ("WHERE_IS_SHE")
Useless in combat, but unkillable
Trivia: Hints at an unfinished or removed boss
Some entities apply system-like effects:
Effect Name
Description
MEMORY LEAK
Player’s inventory randomly shuffles
STACK OVERFLOW
Player clones briefly before crashing (kicked)
NULL ENTITY
Entity vanishes and reappears behind the player