βERROR2011 is not just a mod. It's a memory leak disguised as gameplay β a glitch pretending to be content.β
β Cyan, Lead Developer
The concept behind ERROR2011 is to simulate a lost or "haunted" update that never existed. Development leaned heavily into:
Intentional obfuscation: misleading textures, cryptic logs, and invalid data formats
User paranoia: subtle sounds, visual glitches, and randomized player messages
Modular corruption: your world is only as stable as you let it be
The core engine is built on Forge 1.20.1 with heavy custom NBT logic, GUI design, and placeholder "broken" features that may or may not function intentionally.
Role
Name
Lead Dev & Concept
Cyan (a.k.a. null.pointer)
Testers
PlayerNull(LimeCake), ShadowBit(BlueKABOOM), R4W_Core(OrangeMint)
Texture Glitching
StableDiffuse + Aseprite
Audio Sources
Freesound.org, GlitchXPack
IDE
Eclipse Buildship 3.1.7
Special Thanks
The Mojang 2011 changelog archive