Description of the activity: -
Last mobility will be held in Italy in May 2020, Italian team will give us a detailed presentation about the reasons and effects of online shopping, cybergambling cyber violence and cyber bullying. Activity flow day by day:
DAY-1 A detailed information about “online shopping, cyber gambling cyber violence and cyber bullying” will be presented. This presentation will include the current situation of this addiction among Italian teenagers and precautions taken by government and schools to deal with it. The physiological effects of this addiction will also be addressed. Students will watch videos about cyber bullying especially among teenagers based on areal events.
DAY-2 Physical and economic effects of online shopping and cyber gambling addiction will be discussed. Considerable samples from real life will be analyzed. Each country will prepare a short role play to display on the last day of work shop about these addictions.
DAY-3 Social effects of the addiction will be tackled. A school magazine in which online shopping, cyber gambling cyber violence and cyber bullyingtopics are explained will be designed by pupils
Day-4 The activities done on first three days will be revised. Students will use social networks and eTwinning to share the outputs of the meeting. Inthe afternoon project outputs and workshop products (role plays, school magazine about addiction) will be exhibited to other students, teachers, families and local authorities in a conference hall.
Italian school will be responsible for designing a school magazine for the project. All the participants in the mobility will decide on the design and visuals on the school magazine.
Due to the state of pandemic in which we have been immersed, we were unable to carry out the activities as planned at the beginning of the project. We have not been able to carry out the mobility to Italy with the students to carry out the activities there.
Finally we agreed to carry out the meetings telematically. In a first meeting we reached the agreement that is included in the document that is shown next to this text.
The presentation was given by pupil Yanina Rodríguez, and after a brief description of what Internet gambling is and its risks, she focused the activity on the myths and beliefs that make gambling so attractive and often addictive.
The presentation was given by the pupil Junior Guillén and focused mainly on the risks involved in this type of activity. After the description, a round of opinions and personal experiences that the participants may have had on this subject was opened.
The presentation was given by the pupil Junior Guillén and focused mainly on the risks involved in this type of activity. After the description, a round of opinions and personal experiences that the participants may have had on this subject was opened.
In this video, two students from the school tell us about their respective experiences on the topic.