Intro : Dreamwalker was my personnal project for the end of my second years of study.
Pitch : A JRPG traveling between dream and nightmare.
Synopsis : A young farmer in a fantasy world protect his universe against an evil empire with his friends and the power to travel through the dimensions.
General information :
Action/RPG
Third Person Back
Fan of skies of Arcadia, floating island univers, Dark Chronicle
Solo
Mission:
HCD
Feature Doc
Machination
Narrative system document
High Concept Document: My first task was to create the High Concept Document.
This document includes :
General Informations of the game
The Worlbuilding
Character Sheet and evolution
The Game Outline
The Story
Control
Gameloop
Game Elements
Enemies and Bosses functionality
Gamepillars
Whats'not
List of references
Feature document : Then, I made a Feature Document. I set myself the constraint that each feature must be linked to the lore.
This document includes :
All the Features Loop
The Detailed Features
A Persona
Narrative : I create this document for the purpose of the portfolio.They condense all the information from the HCD and the Feature doc to keep only the narrative aspect and how it affects the gameplay
Depending on the dimension, the monster behave differently. In the world of Dagdromeïn, the monster are peaceful and don't like the violence while in Mardromeïn the monster are savage and wild.
When the protagonist change the dimension, the monster while change according to his new environment
The race of the character will gives bonus and flaws and unique powers.
Machination.io : Finally, I have created a simulation of the weapon evolution in machination.io
Narrative Document
Complete HDC
Feature Doc