This is a ghost-themed escape room VR game demo. I came up with the concept, ideated and built it within one weekend, as a submission project for the VR Jan Jam game jam. Solo project.
Environmental Storytelling: Narrative seamlessly integrated into the virtual world
Progressive Challenge: Carefully balanced difficulty curve with multi-step, multi-solution puzzles
Immersive UI/UX: Minimalist, diegetic interfaces enhance presence
Dynamic Soundscape: Audio reacts to player actions, guiding attention and providing feedback
Accessibility: Multiple comfort settings and sensory cues accommodate various player needs
Unity-powered VR: Leveraged Unity's capabilities for high-performance VR on mobile hardware
Spatial Audio: Implemented 3D sound for enhanced immersion
Dynamic Particle Effects: Created atmospheric visuals using Unity's Particle System
Optimized Performance: Employed LOD, occlusion culling, and efficient lighting techniques
Intuitive Interactions: Developed custom grab systems and haptic feedback for natural puzzle-solving
Overcame mobile VR performance challenges while maintaining high-quality visuals
Created a linear story progression that feels non-linear through interconnected puzzle design